Search found 68 matches

by iceburg333
Fri Aug 09, 2013 8:35 pm
Forum: Working Mods
Topic: [Save Manager] FTL Homeworld AE -v3.1
Replies: 150
Views: 115846

Re: [Save Manager] FTL Homeworld v2.0

The hangar is pretty buggy though. Everything looked fine on the first launch, I've sent all stuff on my ship to the hangar. Now I open the hangar again, and most of the Swing UI elements are not even showing up. Hey, I may have figured out your problem! I'm testing for the release of 2.1 and I'm n...
by iceburg333
Fri Aug 09, 2013 2:39 pm
Forum: Working Mods
Topic: [Save Manager] FTL Homeworld AE -v3.1
Replies: 150
Views: 115846

Re: [Program] FTL Homeworld v2.0

Would the error be caused by an older version of FTL? Hadn't thought of that, but that could be the problem too. Good idea! Yes! Thank you! It must have been another mod messing with it. I replaced the data.dat I was using with my clean, mod-free data.dat and then ran the .jar. It worked perfectly....
by iceburg333
Thu Aug 08, 2013 10:52 pm
Forum: Working Mods
Topic: [Save Manager] FTL Homeworld AE -v3.1
Replies: 150
Views: 115846

Re: [Program] FTL Homeworld v2.0

This looks like an amazing mod but I'm having an issue installing it. I can find my .dat and continue.sav files fine when I'm asked to manually find them. But then I get the following error pop up: "Error parsing FTL data files." The program then stops running. Do I maybe have to rename c...
by iceburg333
Wed Aug 07, 2013 5:12 pm
Forum: Working Mods
Topic: [Save Manager] FTL Homeworld AE -v3.1
Replies: 150
Views: 115846

Re: [Program] FTL Homeworld v2.0

I see a bit of TW2002 in your screenshots :) Love it. Thanks gosenbach! I looked up TW2002 and downloaded it. I need to play it some time, minus the lack of GUI, it looks really cool! public ArrayList<WeaponItem> weaponToString(ShipState state, HashMap<String, Integer> map ) { .... ArrayList<Weapon...
by iceburg333
Tue Aug 06, 2013 7:59 pm
Forum: Working Mods
Topic: [Save Manager] FTL Homeworld AE -v3.1
Replies: 150
Views: 115846

Re: [Program] FTL Homeworld v2.0

Hey all, I'm having trouble getting items to list their count. (EX: "Hull Missles x 2"). I have them displaying properly, but I'm getting a null pointer when I try to trade them from ship to ship. This is a short snippet of the crash site (starting at line 623), but the full code can be fo...
by iceburg333
Mon Aug 05, 2013 7:13 pm
Forum: Working Mods
Topic: [Save Manager] FTL Homeworld AE -v3.1
Replies: 150
Views: 115846

Re: [Program] FTL Homeworld

MAIN POST UPDATED V2.0 released: Cargobay now included: allows you to trade items between ships as well as store them in the spacedock's cargo bay for safe keeping! It's an initial release, so please report any bugs you run into. To the experts (Vhati and KartoFlane): I've updated github to reflect ...
by iceburg333
Mon Aug 05, 2013 12:38 am
Forum: Working Mods
Topic: [SHIP] The Breeze Cleaver
Replies: 25
Views: 26388

Re: [SHIP] The Breeze Cleaver

Looks awesome. How did you so well match the game's art style!? Thanks ! I guess two weeks of work is my main secret :P I also used heavy reference from existing slug ships. nice art! did you use layer masks to get that shadowing effect? and nice idea for the floor plan too! good job on the greeble...
by iceburg333
Sun Aug 04, 2013 4:09 pm
Forum: Stories & Storytelling
Topic: The Legend of John "Redshirt" Davis
Replies: 8
Views: 7308

Re: The Legend of John "Redshirt" Davis

Kept saw this post popping up, so I finally sat down to read it and must agree with the other posts.
A touching, well written story for sure. Well done!
Congratulate that space-fairing Rocky for me!
by iceburg333
Sun Aug 04, 2013 4:06 pm
Forum: Working Mods
Topic: [SHIP] The Breeze Cleaver
Replies: 25
Views: 26388

Re: [SHIP] The Breeze Cleaver

Looks awesome.
How did you so well match the game's art style!?
by iceburg333
Sat Aug 03, 2013 3:28 am
Forum: Tips, Strategy & Guides
Topic: Cloak / Weapon cooldown guide
Replies: 4
Views: 5568

Re: Cloak / Weapon cooldown guide

I agree with UltraMantis, this guide is very helpful!
Just being able to look at the weapons together like this helps to guage which are better and will help to weight decisions in-game, besides the benefit for stealth strategies.
Thanks!