Search found 407 matches

by Gencool
Wed Apr 23, 2014 8:30 am
Forum: Mod Development
Topic: [WIP] [Steampunk] Lighter than air
Replies: 162
Views: 63886

Re: [WIP] [Steampunk] Lighter than air

That's a point! I'm not sure how hazards work, but I know CE made custom ones. Ionisation would probably have to be changed to something akin to 'locking up'. Storms could block vision, where thunderstorms could also do damage and start fires when lightning hits? Asteroids would be devastating witho...
by Gencool
Wed Apr 23, 2014 7:13 am
Forum: Mod Development
Topic: [WIP] [Steampunk] Lighter than air
Replies: 162
Views: 63886

Re: [WIP] [Steampunk] Lighter than air

Thanks guys! Have some thoughts on workarounds re:downward walking My opinions; Jet/steampacks just for mantis, as they have the speed to no make it look awkward Could have steampunk base, maybe one race a bit deiselpunk (mantis?) and maybe one with verne/tesla attributes (Rock?) and another more cl...
by Gencool
Tue Apr 22, 2014 11:47 pm
Forum: Mod Development
Topic: [WIP] [Steampunk] Lighter than air
Replies: 162
Views: 63886

Re: [WIP] [Steampunk] Lighter than air

Thankyou very much!
See the edit above though for some bugs I noticed ^^

(Also it's half past midnight here so bedtime)
by Gencool
Tue Apr 22, 2014 11:13 pm
Forum: Mod Development
Topic: [WIP] [Steampunk] Lighter than air
Replies: 162
Views: 63886

Re: [WIP] [Steampunk] Lighter than air

heh, I realised after I posted that I may have been overstepping the mark since it's your mod. I just got a tad excited at the idea :? Also, I'd love to have a go at spriting if you needed some help? though I still have CrewD to do first. Edit I slammed the sprites into the sheet to test it in game....
by Gencool
Tue Apr 22, 2014 10:46 pm
Forum: Mod Development
Topic: [WIP] [Steampunk] Lighter than air
Replies: 162
Views: 63886

Re: [WIP] [Steampunk] Lighter than air

YES! First off, I love what you did with my Zoltan suggestion. Secondly, the mantis ship really inspired me. Just a head full of warriors dressed as bugs with jetpacks to make themselves quicker and, and... I told myself I wouldn't do any sprites and I would pack, but I had to give this a go. I pres...
by Gencool
Mon Apr 21, 2014 4:46 pm
Forum: Mod Development
Topic: [WIP] [Steampunk] Lighter than air
Replies: 162
Views: 63886

Re: [WIP] [Steampunk] Lighter than air

I'd like to see a ship in an odd configuration for the Zolts; like the ship being built around the balloon (using the current ship as a guide, the balloon would be the front/main bulk, the ship being the top and bottom left sections). The fact that the balloon is 'wrapped' by the ship could help sel...
by Gencool
Mon Apr 21, 2014 1:01 pm
Forum: Mod Development
Topic: [Mod Concept] Mega-class Ships.
Replies: 8
Views: 3846

[Mod Concept] Mega-class Ships.

I jotted down some ideas on a particularly long train journey the other day:- A mini-boss encounter for each Homeworld Sector; Mega-class ships. It would require a /lot/ of scripting, as they would be absolutely huge events, which is why it's restricted to one ship per race with a homeworld (No Civ/...
by Gencool
Mon Apr 21, 2014 11:28 am
Forum: Mod Development
Topic: [MOD][WIP]Ship Greeble Graphics Mod
Replies: 193
Views: 75813

Re: Ship Greeble Graphics Mod

Love this! I may have to borrow it for the tardis =D
by Gencool
Mon Apr 21, 2014 10:54 am
Forum: Mod Development
Topic: [MOD] Crew Diversity
Replies: 36
Views: 22096

Re: [MOD] Crew Diversity

I shall try and get a v1 release for next week, although it's difficult as the PC I have photoshop/FTL on is going to be transported to another city in about 4 days. I do have a v0.5 online if anyone really can't wait but it's got a few errors and I'd prefer to get all the races with at least one ne...
by Gencool
Sat Apr 19, 2014 9:12 pm
Forum: Mod Development
Topic: [WIP] [Steampunk] Lighter than air
Replies: 162
Views: 63886

Re: [WIP] [Steampunk] Lighter than air

I kind of assumed that you'd do a whole new sprite sheet. I mean, re-purping the existing stuff is possible, but you'd be better with fresh platformer sprites. Keep most of the rooms as 1 block high max; if you have system rooms they can be 2x2 and have a gantry in the room sprite. I like the smog i...