Search found 407 matches

by Gencool
Sat May 03, 2014 8:15 am
Forum: Mod Development
Topic: [WIP] [Steampunk] Lighter than air
Replies: 162
Views: 65051

Re: [WIP] [Steampunk] Lighter than air

YES YES YES I LOVE IT :D

Ohman we could make 'lock down' into an oil bomb! Kinda gruesome when used with that ship, I guess, but it actually would make a lot of sense, and means the crystal crew's special power would make them like a jurrasic park Dilophosaurus ^^
by Gencool
Thu May 01, 2014 10:29 am
Forum: Mod Development
Topic: [WIP][MOD]Crew Portrait Graphics
Replies: 16
Views: 7437

Re: Crew List Icons?

Hmm, re-reading my post, it may have sounded discouraging...
There's always work arounds (for example, one of my spritesheets uses a rest pose that works into the downward walk cycle)

What were you planning on doing?
by Gencool
Thu May 01, 2014 9:52 am
Forum: Mod Development
Topic: [WIP] [Steampunk] Lighter than air
Replies: 162
Views: 65051

Re: [WIP] [Steampunk] Lighter than air

Alright alright... Hehheh, sorry! I love it though =D Looks really dynamic! Also aye, the heads and colours are based on the original sprites (why re-invent the wheel, eh?) Eyes (and, unfortunately, goggles) are kinda hard to do when the character's face is only 3-3 pixels wide :\ They still look a...
by Gencool
Wed Apr 30, 2014 9:21 pm
Forum: Mod Development
Topic: [WIP][MOD]Crew Portrait Graphics
Replies: 16
Views: 7437

Re: Crew List Icons?

Unfortunatly not; the cre list uses the same frame as the 'idle' frame. The idle frame is taken from the first frame of the 'walk down' cycle. I mean, you *can* alter just that frame, but it messes with the walkcycle. You /can/ change the image used in the hanger, when you're customising them; it's ...
by Gencool
Wed Apr 30, 2014 9:09 pm
Forum: Mod Development
Topic: [WIP] [Steampunk] Lighter than air
Replies: 162
Views: 65051

Re: [WIP] [Steampunk] Lighter than air

Looks much more like it's flying now! I'd say try it with raised wings though? Had a creative itch just and crewD just wasn't scratching it. Unfortunatly I have no internet here yet, so this is going up from my phone, meaning no awesome gifs (and probably some horrid compression) Still, are these mo...
by Gencool
Tue Apr 29, 2014 10:29 am
Forum: Mod Development
Topic: [WIP] [Steampunk] Lighter than air
Replies: 162
Views: 65051

Re: [WIP] [Steampunk] Lighter than air

Like the new baddies, my only thing is that the mossy looks like he's stood still. Maybe lift te wings and make the feet bend inwards a bit so that he's flying?
by Gencool
Mon Apr 28, 2014 9:37 pm
Forum: Mod Development
Topic: [WIP] [Steampunk] Lighter than air
Replies: 162
Views: 65051

Re: [WIP] [Steampunk] Lighter than air

Ohman! Love that you're on board :D So, it would be a plug in for FirstObject? Personally I use Notepad++ for the majority of my coding, but switching for a project if it's substantially easier would be absoltely fine by me ^^ Honestly, it will be an absolute godsend howeven you choose to go about it!
by Gencool
Sun Apr 27, 2014 8:22 am
Forum: Mod Development
Topic: [WIP] [Steampunk] Lighter than air
Replies: 162
Views: 65051

Re: [WIP] [Steampunk] Lighter than air

Even so, the if they fire left then the arc would be upside down ;) I'd say just make the cannonball go up. No down. The reason for this being that whilst they always go left-to-right from your ship, they can come from any direction on theres, which would lead to some funky curves. You can blame vel...
by Gencool
Sun Apr 27, 2014 8:03 am
Forum: Mod Development
Topic: [WIP] [Steampunk] Lighter than air
Replies: 162
Views: 65051

Re: [WIP] [Steampunk] Lighter than air

Projectiles can be animated, right? 'Cause making half a parabolic arc which eases into the centre of the frame before it gets near the target would be easy enough. Players/npcs would need separate weapons because iirc, npcs fire straight up, but it's doable for players *shrug* (If it came to it, yo...
by Gencool
Sat Apr 26, 2014 9:56 pm
Forum: Mod Development
Topic: [WIP] [Steampunk] Lighter than air
Replies: 162
Views: 65051

Re: [WIP] [Steampunk] Lighter than air

Ooooh, I like the cooling thing. Works with the colours too! Thinking about it; we could easily add a nice long sprite to Ion explosions, timed to match ion duration, that looks like fog (or ice or tar). It wouldn't work on shield hits, but then shields will be rare (and if we only use Zolt shields ...