Search found 142 matches

by Thunderr
Wed Jun 12, 2013 1:32 am
Forum: Mod Development
Topic: [Ship][WIP]Earth's finest
Replies: 20
Views: 7770

Re: [Ship][WIP]Earth's finest

Looks really neat, but I agree that it should have more shading.
by Thunderr
Wed Jun 12, 2013 1:27 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6638
Views: 3597330

Re: [open beta] FTL Captains Edition 0.951

Sleeper Service wrote:I'm not sure what makes beacon appear flagged as shops on them map.I will check that out at some point.

I believe in infinite space, there was an event where a beacon with the repair dock flag secretly held a pirate ship waiting to attack.
by Thunderr
Wed Jun 12, 2013 1:22 am
Forum: Working Mods
Topic: [Ship] [OP] The Vulture
Replies: 5
Views: 10530

Re: [Ship] [OP] The Vulture

EvilPyro wrote:Here is a picture of the ship, since you cannot be bothered to set it up :p :

That... almost hurts my feelings. I don't know about cannot be bothered, since the community can't be bothered to give any interest in the first place, but thanks for the image; I'll definitely use it.
by Thunderr
Wed Jun 12, 2013 1:20 am
Forum: Working Mods
Topic: [SHIP] Science vessels
Replies: 2
Views: 8977

Re: [SHIP] Science vessels

This looks promising, I'll give it a try for sure! I really like the art style and the battle worn effect you got. **Edit Could you package the two files into one so if you want both ships all you have to do is install one file? All you have to do is merge the .xml.append files and all of the folder...
by Thunderr
Wed Jun 12, 2013 1:18 am
Forum: Working Mods
Topic: [SHIP] Federation Auto-Assault
Replies: 25
Views: 23198

Re: [SHIP] Federation Auto-Assault

kartoFlane wrote:Gah! I started working on my Auto Cruiser literally yesterday :(
Oh well :P

Lulz, similar thing happened to me.
by Thunderr
Mon Jun 10, 2013 2:43 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6638
Views: 3597330

Re: [open beta] FTL Captains Edition 0.951

Sleeper Service wrote:I will check that out at some point.

Sweet!
by Thunderr
Mon Jun 10, 2013 2:42 am
Forum: Working Mods
Topic: [SHIP] Federation Auto-Assault
Replies: 25
Views: 23198

Re: [SHIP] Federation Auto-Assault

speedoflight wrote:
Enemy ships are placed looking upwards, so i dont think it is in the wrong direction. Besides, u clearly can see the weapon mounts looking to the right.

Hmm, you're right. How did I miss that?
by Thunderr
Mon Jun 10, 2013 2:37 am
Forum: Mod Development
Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
Replies: 777
Views: 349868

Re: [Tool] FTL Ship Editor: Superluminal - version 13-6-1

I just got this strange crash, although I was using the second to latest version, so you might have already fixed this. java.lang.ArrayIndexOutOfBoundsException: 0 at com.kartoflane.superluminal.ui.ShipPropertiesWindow$13.mouseDoubleClick(ShipPropertiesWindow.java:1668) at org.eclipse.swt.widgets.Ty...
by Thunderr
Mon Jun 10, 2013 2:10 am
Forum: Mod Development
Topic: [Unsolved] Image Issues
Replies: 22
Views: 7724

Re: Weapon Issues

Yay, it works now! Thanks speed, or light, or whatever you like to be called. I'll see if I can finish the ship with these weapons in it tonight and post it.
by Thunderr
Mon Jun 10, 2013 2:03 am
Forum: Mod Development
Topic: [Unsolved] Image Issues
Replies: 22
Views: 7724

Re: Weapon Issues

bp value, even if this is useless in-game, i dont know if a value of "0" could cause any crash. I always leave a value of "10" in there. But as i said, this is just a curiousity , i dont think thats the problem I'll test that. **Edit It works with the value as zero. And by works...