Search found 142 matches

by Thunderr
Wed Jun 19, 2013 12:12 am
Forum: Mod Development
Topic: Request: Star wars mod
Replies: 12
Views: 5978

Re: Request: Star wars mod

Good luck finding someone to do all of that! I could try to make one or two ships, but that whole thing would be a nightmare to code. It would be awesome once it's finished though.
by Thunderr
Tue Jun 18, 2013 5:49 pm
Forum: Working Mods
Topic: [Ship]The Hunter 1.1 (UPDATED)
Replies: 11
Views: 16271

Re: [Ship]The Hunter

Looks nice, and I like the story. Do you have a picture of it without the rooms?
by Thunderr
Tue Jun 18, 2013 12:43 am
Forum: Mod Development
Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
Replies: 777
Views: 339612

Re: [Tool] FTL Ship Editor: Superluminal - version 13-06-15

kartoFlane wrote:FUCKING FINALLY implemented undo/redo functionality. Covers almost every tool operation, but not things like Ship Properties, system properties, etc. Traditionally available via Ctrl+Z/Y, or via Edit > Undo/Redo

PRAISE THE LORD!
by Thunderr
Tue Jun 18, 2013 12:38 am
Forum: Mod Development
Topic: [Ship][WIP]Earth's finest
Replies: 20
Views: 7434

Re: [Ship][WIP]Earth's finest

Does it have gibs?
by Thunderr
Tue Jun 18, 2013 12:36 am
Forum: Mod Development
Topic: [Mod Request] Alien Variety
Replies: 7
Views: 3970

Re: [Mod Request] Alien Variety

slye20 wrote:Anyways, what I'd like to see is a mod that adds more sprites for the other races of FTL.

I've wistfully thought of this so many times, unfortunately it's impossible. Maybe it could be possible with Overdrive? http://www.ftlgame.com/forum/viewtopic.php?f=12&t=2866
by Thunderr
Mon Jun 17, 2013 11:32 pm
Forum: Working Mods
Topic: [SHIP] Medi Cruiser (WIP) [v0.2_1 updated 16/6/13]
Replies: 54
Views: 28719

Re: [SHIP] Medi Cruiser (WIP) [v0.2c updated 4/6/13]

A quick note: - On the Jenner ship, <droneSlots> is set to 0. I'm not sure if this is supposed to be like this, as I didn't code this ship, Thunderr did. As such, I have no intention to change it. Uh, yeah, that's my fault. fixed with updated DL link. I also did a custom color scheme for the ship, ...
by Thunderr
Mon Jun 17, 2013 6:59 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL: Overdrive
Replies: 421
Views: 211925

Re: [MOD][WIP] FTL: Overdrive

Hyperdrive wrote:it would also be hard to know whether the beam will cross long enough in each room.

Maybe you could find a way to highlight the affected squares?
by Thunderr
Sat Jun 15, 2013 2:44 pm
Forum: Mod Development
Topic: [Ship][WIP] Kumiho
Replies: 23
Views: 11934

Re: [SHIP][WIP] Kumiho

I love the ship. Maybe you could have two variants, a fire based ship that glows orange and a anti-crew ship that glows green. Your weapons are great, they're just VERY overpowered. You could maybe make two versions of the ships, one OP and one balanced. These are just my ideas though, you don't hav...
by Thunderr
Thu Jun 13, 2013 6:31 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1051
Views: 869518

Re: [MOD][WIP] FTL Infinite Space

speedoflight wrote:tacticals

You mean tactics?
by Thunderr
Thu Jun 13, 2013 6:27 pm
Forum: Working Mods
Topic: Old modders
Replies: 27
Views: 9739

Re: Old modders

Omen267901 wrote:Yeah, I agree. Hopefully when Overdrive comes out it will make it possible to do stuff like add new ships.

I heard Overdrive was getting shelved for a while. I wouldn't count on that coming out soon- if ever.