Search found 142 matches

by Thunderr
Mon Jul 01, 2013 3:17 pm
Forum: Working Mods
Topic: [SHIP] The Revenant
Replies: 8
Views: 12915

Re: [SHIP] The Revenant

I like the idea, I'll have to give it a run.
by Thunderr
Wed Jun 26, 2013 5:33 pm
Forum: Working Mods
Topic: [SHIP] [AE] [BETA] The Asteroid - BETA 2.0 FOR AE
Replies: 28
Views: 42168

Re: [SHIP] The Asteroid

I love the idea, and the ship looks pretty nice, so I'll give it a shot! Hmmmm. I generally shy away from missiles but in this case I think you have a great point. Limit the number of missiles you start with too and you can force the player to use the boarding strategy with missiles as a backup. Bac...
by Thunderr
Tue Jun 25, 2013 8:31 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6638
Views: 3594911

Re: [open beta] FTL Captains Edition 0.953

Should I use the turning the tide mod while I wait for your version or is it incompatible? Honestly, I never use any other mods when playing with total conversion mods, for fear of screwing something up. Should be compatible, but I hasn't really been tested. https://dl.dropboxusercontent.com/u/7229...
by Thunderr
Sat Jun 22, 2013 3:46 pm
Forum: Mod Development
Topic: [MOD][WIP] FTL: Overdrive
Replies: 421
Views: 217570

Re: [MOD][WIP] FTL: Overdrive

Could someone update the OP with the new decisions? It's getting difficult to find current information about the project.
by Thunderr
Wed Jun 19, 2013 11:29 pm
Forum: Mod Development
Topic: Balanced and useful augments?
Replies: 19
Views: 8248

Re: Balanced and useful augments?

I think it would also be cool to add new augments as well as balancing the old ones. It's like what BA did with weapons.
by Thunderr
Wed Jun 19, 2013 1:38 am
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1051
Views: 886345

Re: [MOD][WIP] FTL Infinite Space

DrkTemplar wrote:Correct, it doesn't work with 1.03.3. I've been working on a version that is compatible. I apologize for the massive delay.

Well this is... new to me. The only thing I noticed was that the bosses didn't work, but I don't mind that much. Shows how much I pay attention. :oops:
by Thunderr
Wed Jun 19, 2013 1:37 am
Forum: Mod Development
Topic: Mod Question
Replies: 2
Views: 1448

Re: Mod Question

Augh, I suspected as much. Oh well.
by Thunderr
Wed Jun 19, 2013 1:07 am
Forum: Working Mods
Topic: [FotF] Final Ships v0.03 + Mantis Combat Simulator v0.01
Replies: 28
Views: 41775

Re: [FotF] Final Ships v0.03 + Mantis Combat Simulator v0.01

Any chance you'll be picking up work on this mod since it's summer? One can always hope, right?
by Thunderr
Wed Jun 19, 2013 12:15 am
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1051
Views: 886345

Re: [MOD][WIP] FTL Infinite Space

english isnt by far my native languaje Out of curiosity, what is your native language? Also, back on topic, I'm very much looking forward to a version of this that's compatible with 1.03.3! I've always wondered what a version of FTL with an endless game mode would be like, and I'm very much excited...
by Thunderr
Wed Jun 19, 2013 12:13 am
Forum: Mod Development
Topic: Mod Question
Replies: 2
Views: 1448

Mod Question

Would it be possible to have a mod that removes the crew limit? It really annoys me when I have to dismiss my crew.