Search found 43 matches

by TheSwiftTiger
Sat Jun 01, 2013 3:59 pm
Forum: Working Mods
Topic: The Vega [WIP]
Replies: 9
Views: 9976

Re: The Vega [WIP]

The only issues I had were: a) sometimes the room graphics were stretched. If you were using superluminal to make the ships, all you have to do is right click on the room and set the graphic to a new one to fix it. b) in the pilot's room (cockpit?) the station was in the wrong spot, in the back ins...
by TheSwiftTiger
Thu May 30, 2013 10:23 am
Forum: Mod Development
Topic: [Modding]Creating your own weapons
Replies: 108
Views: 87351

Re: [Modding]Creating your own weapons

Wouldnt the shops/loot function for the weapons just be setting the rarity to anything but 0? Also, if you could clarify what the bp/sp in the weapon stats is, I'd be appreciative. I'm trying this weapon stuff out for the first time and having a blast... hopefully it works. I am not sure what BP an...
by TheSwiftTiger
Wed May 29, 2013 9:08 am
Forum: Working Mods
Topic: [Ship] The Raven Stealth Cruiser
Replies: 2
Views: 9908

Re: [Ship] The Raven Stealth Cruiser

Cool looking ship. You can clearly see the kestral front and the osprey's engines. I will play with it.
by TheSwiftTiger
Sun May 26, 2013 6:17 pm
Forum: Working Mods
Topic: [MOD] DronesPlus 0.7.8
Replies: 45
Views: 96887

Re: [MOD] DronesPlus 0.7.7

Hey. I've used one of your drones for one of my mods. I've modified it a bit and put it in. Is it ok?
by TheSwiftTiger
Sun May 26, 2013 5:59 pm
Forum: Working Mods
Topic: The Xoa
Replies: 4
Views: 8953

Re: The Xoa

Metzelmax wrote:

Code: Select all

<weaponBlueprint>DRONE_MISSILE</weaponBlueprint>


There is no such weapon in your blueprint neither is it a standard FTL drone weapon. its only in drones plus mod. This will not work without.


I'll fix that.

Link updated.
by TheSwiftTiger
Sun May 26, 2013 1:21 pm
Forum: Working Mods
Topic: The Xoa
Replies: 4
Views: 8953

The Xoa

Hello everyone! I made another mod and this time it adds a ship, 2 custom drones, and a new weapon. The ship is called The Xoa and it replaces the Torus. It has a missile launcher called the Armageddon and an Engi drone. This ship was made using the Superluminal ship editor and some coding of my own...
by TheSwiftTiger
Sun May 19, 2013 2:16 pm
Forum: Working Mods
Topic: [MOD][NEW UPDATE! 3.3.2013][v1.2] Advanced Battle Systems
Replies: 85
Views: 188136

Re: [MOD][NEW UPDATE! 3.3.2013][v2.0] Advanced Battle System

shark wrote:
TheSwiftTiger wrote:Hey, is it possible to do this for engines? I have a mod I'm making and it requires a lot of evade chance.


No. Raising engines above max drops the evasion chances down to 0%.


Well that sucks. I am gonna make another mod then. I have one in mind.
by TheSwiftTiger
Sat May 18, 2013 8:41 pm
Forum: Mod Development
Topic: Custom Weapon Development
Replies: 2
Views: 1967

Re: Custom Weapon Development

Yes there is a weapon tutorial. Try looking here
by TheSwiftTiger
Sat May 18, 2013 7:25 pm
Forum: Working Mods
Topic: [MOD][NEW UPDATE! 3.3.2013][v1.2] Advanced Battle Systems
Replies: 85
Views: 188136

Re: [MOD][NEW UPDATE! 3.3.2013][v2.0] Advanced Battle System

Hey, is it possible to do this for engines? I have a mod I'm making and it requires a lot of evade chance.
by TheSwiftTiger
Sat May 18, 2013 6:01 pm
Forum: Working Mods
Topic: [Ship] Jeff's Boarding Ship
Replies: 15
Views: 19338

Re: [Ship] Jeff's Boarding Ship

I was just about to make this kind of ship. You beat me to it.

Now that I think of it, it isn't really what I was about to make. Mine was supposed to be like a ship with a mantis and rock boarding crew, along with a crystal.