Search found 43 matches

by TheSwiftTiger
Mon Jun 15, 2020 1:37 pm
Forum: Working Mods
Topic: [HARD-CODED] FTL: Hyperspace
Replies: 65
Views: 36796

Re: [HARD-CODED] FTL: Hyperspace

Hello, I'm trying to run the downgrade.bat file and I'm getting the following output: C:\WINDOWS\system32>copy FTLGame.exe FTLGame_orig.exe The system cannot find the file specified. C:\WINDOWS\system32>"C:\WINDOWS\system32/patch/flips.exe" -a "C:\WINDOWS\system32/patch/patch.bps&quo...
by TheSwiftTiger
Thu Jun 11, 2020 2:00 pm
Forum: Working Mods
Topic: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 3.5.1 [The Shell Update; Part 1]
Replies: 97
Views: 32450

Re: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 2.6 [The Hyperspace Update]

Hi, I'm really enjoying this mod and how frequent the updates are :) at the moment 2.6 isn't working for me. It crashes when I click start to try and start a game. I have updated hyperspace to 0.3 and tested it with 2.5.4 and that works fine. Pic of ship selection scree below: https://i.ibb.co/qRgY...
by TheSwiftTiger
Wed Jun 10, 2020 5:20 pm
Forum: Working Mods
Topic: [HARD-CODED] FTL: Hyperspace
Replies: 65
Views: 36796

Re: [HARD-CODED] FTL: Hyperspace

Update 0.3 This update DOES NOT make the mod work on the latest version of FTL. You will have to downgrade to version 1.6.9 - the instructions for that are in the main post. Changelog - Seeded runs! > You can now input a seed before starting a run which will disable unlocks and generate the map bas...
by TheSwiftTiger
Tue May 12, 2020 3:17 pm
Forum: Working Mods
Topic: [HARD-CODED] FTL: Hyperspace
Replies: 65
Views: 36796

Re: [HARD-CODED] FTL: Hyperspace

is there a video that shows us how to use it. i am trying to use the multiverse mod but it needs hyperspace i am having issues figuring out how to downgrade If you could add me on Discord (TheSwiftTiger#7324), I could help guide you through it. Are you on the GOG version of FTL as well, by any chan...
by TheSwiftTiger
Tue May 12, 2020 3:02 pm
Forum: Working Mods
Topic: [HARD-CODED] FTL: Hyperspace
Replies: 65
Views: 36796

Re: [HARD-CODED] FTL: Hyperspace

Hey everyone, I was wondering if the downgrader program supports the GOG version of the game as I receive this error message when I try to revert back to 1.6.9: "This patch is not intended for this ROM.". I don't see why this wouldn't work as intended but if someone had any insight that w...
by TheSwiftTiger
Thu Apr 30, 2020 2:39 pm
Forum: Working Mods
Topic: [HARD-CODED] FTL: Hyperspace
Replies: 65
Views: 36796

Re: [HARD-CODED] FTL: Hyperspace

Downgrade Patcher

The Hyperspace download now includes a patcher to downgrade the game from 1.6.14 (the latest FTL version) to 1.6.9 (the version that Hyperspace works on).
by TheSwiftTiger
Sun Jan 05, 2020 6:04 pm
Forum: Working Mods
Topic: [HARD-CODED] FTL: Hyperspace
Replies: 65
Views: 36796

Re: [HARD-CODED] FTL: Hyperspace

G3PSx wrote:I’ve got a stupid Mac so can’t play around with this at all


For Macs, I'm 99% sure that the process is the same as the manual Linux installation. I can guide you through it if you can't get it to work.
by TheSwiftTiger
Mon Dec 23, 2019 11:15 am
Forum: Working Mods
Topic: [HARD-CODED] FTL: Hyperspace
Replies: 65
Views: 36796

Re: [HARD-CODED] FTL: Hyperspace

Update 0.2 This update DOES NOT make the mod work on the latest version of FTL. You will have to downgrade to version 1.6.9 - the instructions for that are in the main post. Changelog - Added custom crew features: > Custom death sounds > Custom shooting sounds > Oxygen change effect > Damage taken ...
by TheSwiftTiger
Tue Oct 01, 2019 8:23 pm
Forum: Working Mods
Topic: [CE+EL Add-on][Beta] Blueprint Weapons Crafting 0.01c [Revived!]
Replies: 21
Views: 54664

Re: [CE+EL Add-on][Beta] Blueprint Weapons Crafting 0.01c [Revived!]

Have you considered making the blueprints fake weapons (so they can go into cargo) instead of augments? Augment slots in CE are extremely taxed as it is with the trade system. The problem with that is weapons and drones in cargo cannot be detected in events, so it would be impossible to act upon th...
by TheSwiftTiger
Fri Sep 27, 2019 2:46 pm
Forum: Working Mods
Topic: [HARD-CODED] FTL: Hyperspace
Replies: 65
Views: 36796

Re: [HARD-CODED] FTL: Hyperspace

We don't actually have the source code - if we had it and could edit it, we probably could have made the mod in 4 days instead of 4 months! For a technical explanation, any compiled programming language (like C++, the language the game was written in) results in a binary file such as an exe file for...