Search found 454 matches

by slowriderxcorps
Wed Jun 12, 2013 10:52 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6637
Views: 3699398

Re: [open beta] FTL Captains Edition 0.952

Don't know nothing about their format, I just save them as stuff.xml.append and it's working for me so far. Well the thing is that I just use regular Notepad/Wordpad, so I'm guessing that it's something to do with the program of choice more than anything else. The other key problem with saving in N...
by slowriderxcorps
Wed Jun 12, 2013 5:07 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6637
Views: 3699398

Re: [open beta] FTL Captains Edition 0.952

As soon as I saw this I immediately went about implementing this into the personal combo mod, and after a bunch of spellchecking and fixing things that were causing it to crash on startup, it worked. However, the first station I see was an auto-drone station. When I destroyed it... nothing happened....
by slowriderxcorps
Fri Apr 26, 2013 8:36 am
Forum: Working Mods
Topic: [MOD] The Vindicator (Animated Artillery Beam)
Replies: 12
Views: 23014

Re: [MOD] The Vindicator (Animated Artillery Beam)

I really don't understand why they removed those animations. They look so good. Well as I found out shortly after making the mod, I found out that weapons aren't rendered when you make an FTL jump. So as a result I put a semi-transparent graphic of the beam back atop where it appears so that the si...
by slowriderxcorps
Thu Apr 25, 2013 8:54 am
Forum: Working Mods
Topic: [MOD] The Vindicator (Animated Artillery Beam)
Replies: 12
Views: 23014

[MOD] The Vindicator (Animated Artillery Beam)

Made an account so I could share this outside of the FTL subreddit. Ever wondered what the Artillery Beam was going to look like initially? Well thanks to files that were left in the standard game after being scrapped, you can. This mod takes two unused files and makes a couple of minor graphical an...