Search found 454 matches

by slowriderxcorps
Thu Oct 27, 2016 1:25 pm
Forum: Working Mods
Topic: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
Replies: 667
Views: 431450

Re: sM Polish Kit: Insurrection v1.3 [CE Support + Modules]

You've basically hit the nail on the head there, the stats for the Shotgun Laser were set in stone before the charge time improvement to the Burst Laser Mark IV was tested and eventually accepted. The accuracy of the Shotgun Laser is bad enough to make reliably damaging 1x2 rooms troublesome, but it...
by slowriderxcorps
Tue Oct 25, 2016 9:50 pm
Forum: Working Mods
Topic: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
Replies: 667
Views: 431450

Re: sM Polish Kit: Insurrection v1.3 [CE Support + Modules]

Engi seems to be a really awkward word to decide whether to use the -es ending or -'s, or to use neither of them. And I'm not even sure why that is. I'll try to read over that sentence again once I'm fully-awake to do so with a clear mind.
by slowriderxcorps
Tue Oct 25, 2016 3:11 pm
Forum: Working Mods
Topic: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
Replies: 667
Views: 431450

Re: sM Polish Kit: Insurrection v1.3 [CE Support + Modules]

After taking a good look at the fixes sent over by FtB, I've managed to integrate them into both the kit and its modules, as well as NTL back in its own thread. Hopefully nothing's been broken during the process, but with how subtle the tweaks are, it should be okay. That event with the blank quest ...
by slowriderxcorps
Mon Oct 24, 2016 2:35 pm
Forum: Working Mods
Topic: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
Replies: 667
Views: 431450

Re: sM Polish Kit: Insurrection v1.3 [CE Support + Modules]

That was quite extensive... I'm glad to have had those pointed out. I'm not sure how to really go about the Ship Customisation menu either, since what you see there is different from CE anyways, with options divided into three different menus for offense, defense and support. This was done because s...
by slowriderxcorps
Sun Oct 23, 2016 1:12 pm
Forum: Working Mods
Topic: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
Replies: 667
Views: 431450

Re: sM Polish Kit: Insurrection v1.3 [CE Support + Modules]

How on earth did I manage to screw up both the Healing Energy weapons... well, thanks again for the heads-up. Having external support is so helpful right now, especially since Clock hasn't streamed either Insurrection or CR in quite some time now. As for the missing Mantis gib, that's a glitch in th...
by slowriderxcorps
Sat Oct 22, 2016 11:50 am
Forum: Working Mods
Topic: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
Replies: 667
Views: 431450

Re: sM Polish Kit: Insurrection v1.3 [CE Support + Modules]

Good catches all around. Honestly I'm surprised the Healing Energy Burst was glitched for that long, I'd have though it would have seen some use thanks to Roulette Mode by now... Also the Heavy Stunner's stun duration doesn't change with the Salvaged type, the default stun on it is 7 seconds, it's i...
by slowriderxcorps
Thu Oct 20, 2016 6:27 pm
Forum: Working Mods
Topic: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
Replies: 667
Views: 431450

Re: sM Polish Kit: Insurrection v1.3 [CE Support + Modules]

Good catch, that's now been hotfixed alongside something else I spotted during testing yesterday. There's also now new randomised texts related to entering stores, and the store system for CR has been reworked a little. I still need to go over the trade prices for that and adjust them accordingly, t...
by slowriderxcorps
Sat Oct 15, 2016 5:07 pm
Forum: Working Mods
Topic: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
Replies: 667
Views: 431450

Re: sM Polish Kit: Insurrection v1.3 [CE Support + Modules]

As per a request on the subreddit, I went over and completely reformatted and updated the changelog on the OP to, with a dose of luck, make it a bit easier to interpret. At the moment, I'm also trying to investigate erroneous behaviour with Level 2 Defense drones in the hands of enemy ships. It seem...
by slowriderxcorps
Sun Sep 25, 2016 1:12 pm
Forum: Working Mods
Topic: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
Replies: 667
Views: 431450

Re: sM Polish Kit: Insurrection v1.3 [CE Support + Modules]

I think in regards to the Flagship's shields and some other systems, it's actively affected by the limits set for player systems. This is why with the blueprint set to give the flagship Lv10 Shields that it still only goes to Lv8. Similarly though, in Descent Into Darkness where the player can only ...
by slowriderxcorps
Fri Sep 23, 2016 12:06 am
Forum: Working Mods
Topic: sM Polish Kit: Insurrection v1.6 [CE Support + Modules]
Replies: 667
Views: 431450

Re: sM Polish Kit: Insurrection v1.3 [CE Support + Modules]

Well the general rule of Shipmods is that you only install those of the ships you want to play at any given point. The last ones to be loaded in the order overwrite anything that might be in their place prior.