Search found 78 matches

by StealthCl0wn
Sun Sep 16, 2012 6:43 pm
Forum: Mod Development
Topic: [Tool] ftldat r7
Replies: 259
Views: 235682

Re: [Modding] Packing and unpacking data.dat and resource.da

I've made a small windows tool that unpacks/repacks the FTL data files. I'm planning to add some more modding features (like actual game data editing) in the future, but for now it's just a simple interface for un/repacking the .dat files. Windows only I'm afraid (requires latest .NET). Binaries: h...
by StealthCl0wn
Sun Sep 16, 2012 5:46 pm
Forum: Mod Development
Topic: [Modding] R&D and current findings
Replies: 134
Views: 107337

Re: [Modding] R&D and current findings

Using the DRM free version, I seem to be unable to mod anything, as the changes either don't show or cause crashes. I think I read somewhere that the DRM version has a read-only folder structure. You have to move the data.dat and resource.dat files out of there and unpack them elsewhere. You can th...
by StealthCl0wn
Sun Sep 16, 2012 5:20 pm
Forum: Mod Development
Topic: [Modding] R&D and current findings
Replies: 134
Views: 107337

Re: [Modding] R&D and current findings

Using the DRM free version, I seem to be unable to mod anything, as the changes either don't show or cause crashes.
by StealthCl0wn
Sun Sep 16, 2012 4:00 pm
Forum: Mod Development
Topic: [Tool] ftldat r7
Replies: 259
Views: 235682

Re: [Modding] Packing and unpacking data.dat and resource.da

This is annoying me now. Anyone got ANY form of assistance? Jeez! Calm down! IF you have used the ftldat tool properly and IF you are running windows xp/7 then you should just right click the .xml file and click on EDIT, the file should then open in the Windows built in editor. If this isnt the cas...
by StealthCl0wn
Sun Sep 16, 2012 4:00 pm
Forum: Discussion
Topic: FTL, how did it gain so much publicity?
Replies: 14
Views: 9792

Re: FTL, how did it gain so much publicity?

Word of mouth, Totalbiscuit, and that's it. When it hit *at least* 200% of it's goal, a lot of sites reported it, and most people seen it *at least* once. It only grew from there. Me? A friend showed me TB's video of it, I initially thought it sucked from the screens. After that video, immediately p...
by StealthCl0wn
Sun Sep 16, 2012 2:30 pm
Forum: Discussion
Topic: Crew members
Replies: 4
Views: 3199

Re: Crew members

Click "ship" then "crew" then hover over the crew member. That'll help
by StealthCl0wn
Sun Sep 16, 2012 2:24 pm
Forum: Discussion
Topic: What are your favorite names for your ship and crew?
Replies: 18
Views: 10137

Re: What are your favorite names for your ship and crew?

I always, *always* have an Ensign Cox.
by StealthCl0wn
Sun Sep 16, 2012 2:24 pm
Forum: Mod Development
Topic: [Tool] ftldat r7
Replies: 259
Views: 235682

Re: [Modding] Packing and unpacking data.dat and resource.da

This is annoying me now.

Anyone got ANY form of assistance?
by StealthCl0wn
Sun Sep 16, 2012 12:49 pm
Forum: Mod Development
Topic: [Tool] ftldat r7
Replies: 259
Views: 235682

Re: [Modding] Packing and unpacking data.dat and resource.da

Can't seem to edit the .xml files either :/ This is proving to be rather irritating.
by StealthCl0wn
Sat Sep 15, 2012 11:23 pm
Forum: Mod Development
Topic: [Tool] ftldat r7
Replies: 259
Views: 235682

Re: [Modding] Packing and unpacking data.dat and resource.da

Zuriki wrote:
StealthCl0wn wrote:In word.

How is the game not crashing? Usually word will screw up any document that, well, isn't a regular document.


I meant "notepad", I'm distracted today. But yeah, edited values in notepad, saved, booted up FTL, no changes, no crash, nothing.