Search found 78 matches

by StealthCl0wn
Mon Sep 17, 2012 7:49 pm
Forum: Mod Development
Topic: [MOD] Open World Mod
Replies: 32
Views: 25427

Re: [MOD] Open World Mod

What? I'm no "troll", I'm merely voicing my opinion.

You don't seem to know what that word means.
by StealthCl0wn
Mon Sep 17, 2012 7:47 pm
Forum: Mod Development
Topic: [MOD] Cl0wn's fixes and adjustments
Replies: 20
Views: 20760

[MOD] Cl0wn's fixes and adjustments

I made this mod because I wanted to make the game more open, yet harder at the same time, the way a roguelike should be. So, I opened up the files in data.dat and got to work. Here's what it contains... Full Changelist: * Most prices reduced, so you're not entirely screwed over if you get to the onl...
by StealthCl0wn
Mon Sep 17, 2012 7:42 pm
Forum: Mod Development
Topic: [MOD] Open World Mod
Replies: 32
Views: 25427

Re: [MOD] Open World Mod

How does it sound "horrible". Being able to play with your friends on a private server sounds "horrible"? Mining for scrap and upgrading your ship to its full potential sounds "horrible"? Having multiple ships and creating civilizations on multiple planets in multiple ...
by StealthCl0wn
Mon Sep 17, 2012 6:42 pm
Forum: Mod Development
Topic: [MOD] Open World Mod
Replies: 32
Views: 25427

Re: [MOD] Open World Mod

No offense to you, but all of this sounds horrible.
by StealthCl0wn
Mon Sep 17, 2012 4:32 pm
Forum: Discussion
Topic: Are your choices tracked?
Replies: 1
Views: 1403

Re: Are your choices tracked?

Nope. This is space. The only person that can judge you is you.
by StealthCl0wn
Mon Sep 17, 2012 11:28 am
Forum: Mod Development
Topic: [MOD] Open World Mod
Replies: 32
Views: 25427

Re: [MOD] Open World Mod

Please don't put a topic as [MOD] unless it's a mod, it's very misleading. Put it as [MOD Idea] or something
by StealthCl0wn
Mon Sep 17, 2012 11:08 am
Forum: Discussion
Topic: Confessions of a pirate...
Replies: 19
Views: 12853

Re: Confessions of a pirate...

This is why I love the indie game community. DRM is a taboo to them, therefore I can keep them all in a nice folder on my desktop.
by StealthCl0wn
Mon Sep 17, 2012 10:38 am
Forum: Mod Development
Topic: [Tool] ftldat r7
Replies: 259
Views: 229360

Re: [Modding] Packing and unpacking data.dat and resource.da

Alright, I've extracted everything to an "unpacked" folder, which in turn has the data folder in there.

So I don't mess this up, what should my pack.bat look like now? Unpack.bat is E:\FTL\Resources\Unpacked for reference
by StealthCl0wn
Mon Sep 17, 2012 10:18 am
Forum: Mod Development
Topic: [Tool] ftldat r7
Replies: 259
Views: 229360

Re: [Modding] Packing and unpacking data.dat and resource.da

So it'd work if I put it in a folder called "data" that had a folder called "data.dat-unpacked" in it?
by StealthCl0wn
Mon Sep 17, 2012 10:14 am
Forum: Mod Development
Topic: [MOD] Hold the Line
Replies: 15
Views: 21186

Re: [MOD] Hold the Line

I approve of this, so much.