Search found 78 matches

by StealthCl0wn
Fri Sep 21, 2012 10:50 pm
Forum: Discussion
Topic: black market trader "unknown weapon" possible outcomes?
Replies: 8
Views: 14388

Re: black market trader "unknown weapon" possible outcomes?

You can get any weapon, bar the "secret" ones and the ones on boss ships
by StealthCl0wn
Fri Sep 21, 2012 12:39 pm
Forum: Mod Development
Topic: [MOD RELEASE] Face Space beta 1
Replies: 23
Views: 28909

Re: [MOD RELEASE] Face Space beta 1

Still no dice, despite having tried both the GMM version and the raw version.
by StealthCl0wn
Thu Sep 20, 2012 12:44 pm
Forum: Mod Development
Topic: [MOD RELEASE] Face Space beta 1
Replies: 23
Views: 28909

Re: [MOD RELEASE] Face Space beta 1

I get a "crc failed" error every time I try to extract resource.dat and the modmanager doesn't work for me.

What do? Yes I'm extracting using all 3 extraction tools I have. It says "file is broken"
by StealthCl0wn
Wed Sep 19, 2012 11:34 pm
Forum: Mod Development
Topic: [MODDING] choice hidden="true"
Replies: 4
Views: 4618

Re: [MODDING] choice hidden="true"

I think hidden refers to whether or not the choice is blue or not, but don't quote me on that one.
by StealthCl0wn
Wed Sep 19, 2012 5:31 pm
Forum: Discussion
Topic: No saves is not fun.
Replies: 31
Views: 17618

Re: No saves is not fun.

Well, you seem very, very entitled. If you don't like the save system, work around it or LEAVE.
by StealthCl0wn
Tue Sep 18, 2012 3:31 pm
Forum: Mod Development
Topic: [MOD] Cl0wn's fixes and adjustments
Replies: 20
Views: 20760

Re: [MOD] Cl0wn's fixes and adjustments

Yeah, several things are getting nerfed next time round.
by StealthCl0wn
Mon Sep 17, 2012 11:11 pm
Forum: Mod Development
Topic: [MOD] Cl0wn's fixes and adjustments
Replies: 20
Views: 20760

Re: [MOD] Galaxy is your oyster

FTLdat can be downloaded, just google it. Or browse the forums for the unpacking/repacking data.dat forum, should be second page. Read that entire thread carefully. Also, I put up a full changelist. EDIT: http://www.ftlgame.com/forum/viewtopic.php?f=4&t=2190&hilit=MOD Merry Christmas.
by StealthCl0wn
Mon Sep 17, 2012 11:00 pm
Forum: Mod Development
Topic: [MOD] Cl0wn's fixes and adjustments
Replies: 20
Views: 20760

Re: [MOD] Galaxy is your oyster

Tysonclyde wrote:How did you fucking mod this thing. I can't figure it out for my life. i have went into the data.dat file and configured things to my liking but the game keeps crashing. FUCK GRRRRRRR.


Use the ftldat file to unpack them, and then repack the files into the data.dat once edited.

Simple really.
by StealthCl0wn
Mon Sep 17, 2012 10:59 pm
Forum: Mod Development
Topic: [MOD] Cl0wn's fixes and adjustments
Replies: 20
Views: 20760

Re: [MOD] Galaxy is your oyster

This removes a few of the limits on the game. From memory, it disables the rebel fleet, and *everything* is purchasable at a store. However, everything has the same rarity value, so while you might find a burst laser III in a store, you may also find a basic laser I in Sector 7. You can also acquir...
by StealthCl0wn
Mon Sep 17, 2012 10:16 pm
Forum: Mod Development
Topic: [MOD] Cl0wn's fixes and adjustments
Replies: 20
Views: 20760

Re: [MOD] Galaxy is your oyster

Some junk edits are still in there, like some systems have a rank that's unreachable (Scrap requirement impossible to obtain), and a few other things. I'll update it tomorrow night.