Search found 258 matches

by aaaaaa50
Wed Apr 02, 2014 12:52 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6633
Views: 3471658

Re: FTL Captain's Edition 1.105 / CE Infinite 1.005

As awesome as all that is, Sleeper, I'd really, really like to know the question that's been on lots of our minds for quite a while now: Are there new things in AE that can be modded? For example, during the Polygon interview there was an event that gave a powerbar as its reward. Is is possible for ...
by aaaaaa50
Sun Mar 23, 2014 6:51 pm
Forum: Working Mods
Topic: [SHIP] The Black Opal (Haunted Rigger)
Replies: 54
Views: 38304

Re: [SHIP] The Black Opal (Haunted Rigger)

RAD-82 wrote:Buying a system which has no room does not prevent a future store from trying to sell it.


That has absolutely never happened to me. Either it's a bug with setting the cost to zero or it's something that wasn't around in whatever previous version of FTL I was using.
by aaaaaa50
Sat Mar 22, 2014 5:01 am
Forum: Working Mods
Topic: [SHIP] The Black Opal (Haunted Rigger)
Replies: 54
Views: 38304

Re: [SHIP] The Black Opal (Haunted Rigger)

It does work. I just ran a test. It does not work. Stores kept selling me the systems. Even after I bought the real systems that I could use, stores kept selling me the systems I couldn't use. Buying a system which has no room does not prevent a future store from trying to sell it. edit: Using this...
by aaaaaa50
Fri Mar 21, 2014 4:15 pm
Forum: Mod Development
Topic: AE R&D - What is new? What can we do now?
Replies: 200
Views: 69176

Re: FTL Advanced Edition - What do we know so far?

I know I don't brows General Discussion as often as I do the mod forums, so I'm posting it here too: A 22 minute interview with the FTL devs! It's from GDC this year so I expect we might find more.
by aaaaaa50
Fri Mar 21, 2014 3:19 pm
Forum: Discussion
Topic: 22 minute inverview + AE gameplay at GDC 2014
Replies: 8
Views: 5296

22 minute inverview + AE gameplay at GDC 2014

A freaking 22 minute interview with gameplay on Polygon! I've just started watching this, so I'm sure there's going to be more stuff coming out on other new sites elsewhere, so please post links if you find stuff! :mrgreen:
by aaaaaa50
Thu Mar 20, 2014 7:31 pm
Forum: Working Mods
Topic: [SHIP] The Black Opal (Haunted Rigger)
Replies: 54
Views: 38304

Re: [SHIP] The Black Opal (Haunted Rigger)

It does work. In normal FTL, when you purchase all systems then stores no longer sell systems. (Great when you're looking for equipment that's not a ship system.) When a modder excludes systems form a ship FTL doesn't quite recognize this and will keep giving you the option to purchase the missing s...
by aaaaaa50
Thu Mar 20, 2014 7:23 pm
Forum: Working Mods
Topic: Another Stupid Question!
Replies: 10
Views: 4243

Re: Another Stupid Question!

*Facepalm* It's not a stupid question, but it is stupid that noone's showed up who knows the (obvious) answer. All .ftl files are just normal compressed files (containing the .xml stuff and images that make a mod work) with their .whatever renamed to .ftl because why not. For whatever reason, your c...
by aaaaaa50
Thu Mar 20, 2014 2:30 am
Forum: Working Mods
Topic: Newbie guide to a Mod
Replies: 7
Views: 3380

Re: Newbie guide to a Mod

Descent into Darkness. Still the best ship mod.
by aaaaaa50
Sun Mar 16, 2014 11:25 pm
Forum: Mod Development
Topic: [Ship][WIP] Kumiho
Replies: 23
Views: 11930

Re: [Ship][WIP] Kumiho

BuddyChrist wrote:Any idea when this might become fully playable? Sounds interesting.


Giant necro. This thread's been dead for many months now.