Search found 388 matches

by The Captain
Fri May 22, 2015 10:17 pm
Forum: Discussion
Topic: Your "Holy Crap" moments
Replies: 58
Views: 30424

Re: Your "Holy Crap" moments

So I go to the Sector 6 exit beacon, and - WUT?!?!

Image
by The Captain
Fri May 15, 2015 1:40 am
Forum: Discussion
Topic: Your "Fuck you, FTL" Moments
Replies: 483
Views: 271534

Re: Your "Fuck you, FTL" Moments

Zoltan brew - a true energy drink.
by The Captain
Thu May 14, 2015 2:25 am
Forum: Tips, Strategy & Guides
Topic: Did you know? List little tips and tricks here!
Replies: 304
Views: 391942

Re: Did you know? List little tips and tricks here!

5thHorseman wrote:O2 as well. That stuff's overrated. I turn it off all the time in battles.


Liar! I watch your videos! You waste scrap buying power, when you've got one in O2!
by The Captain
Thu May 14, 2015 2:23 am
Forum: Discussion
Topic: Your "Fuck you, FTL" Moments
Replies: 483
Views: 271534

Re: Your "Fuck you, FTL" Moments

Keeping 2 zoltans in shields when you're safe at a pulsar is a terrible idea unless you've only got one shield anyway. Just get them out of there, go make a cup of coffee, and when you get back everything should be ready to go, possibly after a 10 second wait or so. 10 sec?! Damn, talk about your i...
by The Captain
Wed May 13, 2015 8:24 pm
Forum: Discussion
Topic: Your "Fuck you, FTL" Moments
Replies: 483
Views: 271534

Re: Your "Fuck you, FTL" Moments

Yes, but powered Shields get zapped for a longer time than unpowered Shields/other system. So it is worth it to depower Shields (just remember to move any Zoltans, too).

Unless you're worried about crew still being cloned getting zapped.
by The Captain
Sun May 03, 2015 8:03 pm
Forum: Discussion
Topic: How do I power a damaged module? (namely oxygen)
Replies: 6
Views: 5136

Re: How do I power a damaged module? (namely oxygen)

Yes, you need to repair it first. This is tough when the room and more of your ship is airless. Even if you're in the midst of a battle, while you don't need to repair O2 right away, you might still need to do it while fighting a ship. If your air gets down to 20%, you really need to send someone in...
by The Captain
Sun May 03, 2015 7:54 pm
Forum: Tips, Strategy & Guides
Topic: Best Weapon Combos
Replies: 115
Views: 199487

Re: Best Weapon Combos

Oops, I overlooked the Sector 8 part. I guess you didn't find the store?

Defense Mk IIs are a pain for your loadout. I remember using a Vulcan against one, but once it got going full speed, the DD couldn't quite keep up with it and my other weapons. But until then it was a bit frustrating.
by The Captain
Sat May 02, 2015 10:33 pm
Forum: Tips, Strategy & Guides
Topic: Best Weapon Combos
Replies: 115
Views: 199487

Re: Best Weapon Combos

Is there a absolute best combo or is it based on your own play style? i want know please help. If speed is what you're looking for, I don't know if you can beat L3 Hacking + 2 beams + other weapons, where you can do 22 HP of damage in one volley - that'll one-shot the boss each round (well, except ...
by The Captain
Thu Apr 30, 2015 8:34 am
Forum: Videos
Topic: 5thHorseman's Playthroughs of Each Ship
Replies: 174
Views: 111474

Re: 5thHorseman's Playthroughs of Each Ship

Sure I do. But I just wonder if you'd be more focused if you stuck with Normal.
by The Captain
Thu Apr 30, 2015 2:41 am
Forum: Videos
Topic: 5thHorseman's Playthroughs of Each Ship
Replies: 174
Views: 111474

Re: 5thHorseman's Playthroughs of Each Ship

Normally I find it amusing when you make a mistake here and there, but after the last episode, I haz a sad.

Perhaps you should give up on Easy, or at least put a camera on yourself showing the blindfold you're wearing.

You must have been wearing one, right?