Search found 82 matches

by Jerjare
Mon Apr 08, 2013 10:22 pm
Forum: Discussion
Topic: The best and worst augments
Replies: 5
Views: 15620

The best and worst augments

The best (in my opinion): Weapon Pre-igniter : Probably the best in the game. Being able to instantly alpha-strike is a tremendous advantage. Synergizes so well with so many things (fire, then cloak, Breach II, Glaive Beam, etc). Getting this augment early makes ships like Stealth B hugely more effe...
by Jerjare
Sun Apr 07, 2013 12:12 am
Forum: Tips, Strategy & Guides
Topic: Boarding vs Destroying
Replies: 19
Views: 23624

Re: Boarding vs Destroying

Sometimes I think killing the crew without boarding is even more satisfying. Slug A weapons are designed for this. 2 hits with the anti bio beam does the trick. With either fire or vacuum, at a certain point the enemy crewmembers wont try and repair if it will kill them. If they only have 2 or 3 cre...
by Jerjare
Sun Apr 07, 2013 12:02 am
Forum: Tips, Strategy & Guides
Topic: The best (for me) counter-boarding strategy
Replies: 6
Views: 5511

Re: The best (for me) counter-boarding strategy

Antipersonnel drones, lvl2 or 3 doors, and the cold vacuum of space also works well. Though repelling boarders is a great way to level up your own boarders.
by Jerjare
Thu Apr 04, 2013 10:32 pm
Forum: Discussion
Topic: FTL if it were an AAA/console game
Replies: 12
Views: 8776

Re: FTL if it were an AAA/console game

Box art utterly different (and far better looking) than anything in the game Everytime oxygen goes offline, each and every crewmember will shout, "I can't breathe!" every 5 seconds. The Flagship will hail you when about to unleash its Drone Swarm/Superweapon "Release the swarm!/All ba...
by Jerjare
Thu Apr 04, 2013 7:49 pm
Forum: Discussion
Topic: What do you wish was in FTL?
Replies: 90
Views: 43975

Re: What do you wish was in FTL?

Airlocks should be actual systems ie a 1x2 or 2x2 room adjacent to the outside of the ship with doors leading out. Then you could also have a shuttlebay giving you the option of having a number (1-8, depending on shuttle) of crewmembers board the enemy ship manually as an alternative to warping ther...
by Jerjare
Thu Apr 04, 2013 7:46 pm
Forum: Discussion
Topic: Love to see a longer game
Replies: 22
Views: 12590

Re: Love to see a longer game

The key to making a longer game is the ability to scale up. Eventually you are going to get maxed out- that means enemies are gonna need to be tougher or have some unmatchable element to keep things challenging. A few possiblities: 1. Multiple ship combats. This has been said many times. Say, having...
by Jerjare
Thu Apr 04, 2013 7:29 pm
Forum: Discussion
Topic: When your ship is sitting at 1 HP
Replies: 2
Views: 1598

Re: When your ship is sitting at 1 HP

Best is when your ship is at 1 HP, and is on fire/attacked by boarders, and you prevail one pixel away from total annihilation. Was fighting Flagship, cockpit knocked out, drones offline, 1 HP, 2 engis frantically trying to repair cockpit, flagship fires its 3x missile, cockpit gets repaired, and DO...
by Jerjare
Thu Apr 04, 2013 7:26 pm
Forum: Discussion
Topic: Rock B, Disco Inferno
Replies: 1
Views: 1758

Rock B, Disco Inferno

Recently I unlocked the Rock B ship "Shivan". Its a blast to play, and on one of my first runs with it got incredibly lucky- I had two Ion II's, Fire Bomb, Fire Beam, 8 rock crewmembers, it was laughably easy at that point. Get their shields down, set their entire ship on fire , warp in th...
by Jerjare
Thu Apr 04, 2013 7:19 pm
Forum: Discussion
Topic: Any mods to make this game not a piece of shit?
Replies: 13
Views: 10577

Re: Any mods to make this game not a piece of shit?

The game is very random, which can be frustrating at times, but there are plenty of things you can do on your end to be more effective. The key, though is to know that because its a Roguelike, everything you do is a gamble, and may (or may not) pay off. Firstly, use scrap wisely. There are plenty of...
by Jerjare
Tue Apr 02, 2013 2:35 am
Forum: Discussion
Topic: What do you wish was in FTL?
Replies: 90
Views: 43975

Re: What do you wish was in FTL?

Station modules: These are activateable abilities you can find/buy. At the beginning of a battle, you must man the module's station for at least 10 seconds to charge the ability up.The ability has a long cooldown (like 5 minutes) so youre realistically only getting 1 shot with it. Skilling up in tha...