Search found 82 matches

by Jerjare
Thu May 01, 2014 5:54 pm
Forum: Discussion
Topic: Dreadnought scenario idea
Replies: 6
Views: 3699

Dreadnought scenario idea

I had an idea for a slightly alternate scenario in the game. In this scenario, you are a surviving dreadnought from a fleet that just got wiped out by the rebels. You start with a big, powerful ship but it's not only damaged, you immediately are in an encounter. Once defeating the enemy ship you pro...
by Jerjare
Thu May 01, 2014 4:54 pm
Forum: Discussion
Topic: What about more subsystems?
Replies: 3
Views: 2453

Re: What about more subsystems?

Life support: this replaces your 02 system. The life support is specific to a certain species but not limited by your ship type. It is effectively 2x more effective than 02 for that species. Example: Engi life support reduces Engi suffocation rates but speeds up suffocation rates of all other speci...
by Jerjare
Thu May 01, 2014 4:35 pm
Forum: Discussion
Topic: What about more subsystems?
Replies: 3
Views: 2453

What about more subsystems?

AE has added a lot of fun stuff, but in a way it just has me wanting more. Here's some ideas: Hardpoints : Right now there is a limit to how many systems your ship can support. Some start with more than others, and it would be helpful if in the Hangar it indicated the hardpoints the ship could suppo...
by Jerjare
Thu May 01, 2014 3:49 pm
Forum: Tips, Strategy & Guides
Topic: Did you know? List little tips and tricks here!
Replies: 304
Views: 391475

Re: Did you know? List little tips and tricks here!

If you have a slug crewmember, always put him in the helm. Why? Slugs are immune to mind control. If your pilot gets mind controlled, you'll temporarily lose his evasion bonus (unless you upgraded your helm, but even then it's still a % of your evasion) But if you have a slug, this won't happen. The...
by Jerjare
Thu May 01, 2014 3:37 pm
Forum: Tips, Strategy & Guides
Topic: Rate the shop Augmentations
Replies: 36
Views: 56671

Re: Rate the shop Augmentations

Preigniter isn't as great for some weapons; the "charge" type weapons don't start fully charged for example. Still, preigniter can turn some "meh" weapons into awesome combos: Ion/breach bomb to their shields, then glaive their ship to pieces. Also keep in mind you encounter unsh...
by Jerjare
Thu May 02, 2013 12:38 pm
Forum: Discussion
Topic: Augment ideas.
Replies: 3
Views: 1991

Re: Augment ideas.

There already is an augment that allows you to jump to a previously-visited sector. It would be nice, though, if there was an augment that gave 50% more fuel/missiles/drones at the expense of 50% less scrap.
by Jerjare
Sat Apr 27, 2013 2:57 pm
Forum: Discussion
Topic: Expanded FTL vision
Replies: 7
Views: 5200

Re: Expanded FTL vision

Divided Loyalty Another challenge in the game is addressing the fallacy that having a new crewmember is just gonna be 100% loyal to you, some stranger, and following you to the end of your mission. What if they're not loyal? Its adds depth to know that making a smart decision may comprimise the mor...
by Jerjare
Sat Apr 27, 2013 2:47 pm
Forum: Discussion
Topic: Expanded FTL vision
Replies: 7
Views: 5200

Re: Expanded FTL vision

Interesting suggestions from the player perspective. What about the enemies? How should the enemies be balanced and the challenge kept so it does not just become another grind based rpg to level up and stop being a rogue like? The enemy ships will have proportional assets to match yours. Like I sai...
by Jerjare
Sat Apr 27, 2013 3:27 am
Forum: Working Mods
Topic: Crusher's Type C(hallenge) Ships
Replies: 20
Views: 27212

Re: Crusher's Type C(hallenge) Ships

I had an idea for a super stripped down Zoltan ship that lacks door control, medbay, weapons, but has drone control, stealth, and teleporter. I don't know how to mod, anyone want to take a crack at it? It would be pretty fun to kill ships with Zoltan boarders :twisted:
by Jerjare
Fri Apr 26, 2013 3:58 pm
Forum: Discussion
Topic: Expanded FTL vision
Replies: 7
Views: 5200

Re: Expanded FTL vision

New weaoon types: Nanite: These are an anti droneship weapon. Right now there are plenty of ships strong vs manned ships, and some ships that suck vs unmanned ships, but nothing that is weak vs manned ships and strong vs unmanned ships. Nanite weapons consume a drone part. They launch a wave of mech...