Search found 82 matches

by Jerjare
Tue May 06, 2014 5:00 am
Forum: Tips, Strategy & Guides
Topic: Beam Drone 1 just total crap?
Replies: 11
Views: 17889

Re: Beam Drone 1 just total crap?

Here's my strategy for each: Combat drone: If I have Heavy/hull Lasers, beams, or am simply severely limited on damaging "shots", Combat drone is better. Each combat drone will consistently chew through 1 shield bubble. I'd rather a heavy laser inflict 2 hull damage then 1 shield bubble. B...
by Jerjare
Tue May 06, 2014 4:25 am
Forum: Discussion
Topic: Weapon suggestion:radiation bomb
Replies: 4
Views: 2424

Re: Weapon suggestion:radiation bomb

One way to factor balance is to compare it to fire bomb. For instance, since it's radiation I assume it doesn't affect systems. Nor should it spread beyond the room its set off in. So upsides: + can't get extinguished + does more damage over time, including vs rockmen. + active in vacuum! Downsides ...
by Jerjare
Tue May 06, 2014 4:07 am
Forum: Discussion
Topic: Unbalanced ships
Replies: 64
Views: 29988

Re: Unbalanced ships

People say Stealth B and Rock A are bad, but these both have their own niche: Stealth B is capable of 1 shotting many ships in the first 2 sectors. It's starting equipment can be upgraded to improve its survivability. Rock A is limited by missiles, but not enemy shields. You can keep the launchers t...
by Jerjare
Tue May 06, 2014 3:55 am
Forum: Discussion
Topic: Unbalanced ships
Replies: 64
Views: 29988

Unbalanced ships

All the ships in the game have a theme. Each has its own strengths and weaknesses. But there are a few that are underpowered. My issue with these underpowered ships is that the primary strategy is to sell the crappy stuff asap and buy decent equipment. I feel like doing that is an indicator that the...
by Jerjare
Sat May 03, 2014 4:32 am
Forum: Discussion
Topic: Is a ship randomizer possible?
Replies: 3
Views: 2076

Re: Is a ship randomizer possible?

Why not?
by Jerjare
Sat May 03, 2014 3:43 am
Forum: Discussion
Topic: Is a ship randomizer possible?
Replies: 3
Views: 2076

Is a ship randomizer possible?

I was thinking about ways to make the game more unique and random, while still using existing assets. It was mentioned that customizing your ship's layout wasn't ideal because it would encourage people to min/max and there'd be little point to having anything but an 'optimized' configuration. One id...
by Jerjare
Fri May 02, 2014 3:43 pm
Forum: Tips, Strategy & Guides
Topic: How do I into DA-SR12?
Replies: 12
Views: 9187

Re: How do I into DA-SR12?

I actually find this ship fun to play, in a masochistic kind of way. Yeah it can be frustrating, but that's because it is SUPER specialized. Focus on dealing with its weaknesses: -Stealth doesn't last long enough for beam to charge up. -Crappy evade unlike stealth A -No titanium plating, so a single...
by Jerjare
Fri May 02, 2014 3:26 pm
Forum: Tips, Strategy & Guides
Topic: Enemy leto and artemis:worst gamebreaker for me
Replies: 18
Views: 11940

Re: Enemy leto and artemis:worst gamebreaker for me

Missile weapons early game are annoying, because the reload is fast enough to eventually hit you. You can hack weapons, but they will get a shot off while hack is on cooldown. Same with Stealth- even timing it so you pop stealth while the missiles in flight will still have the enemy getting a few wi...
by Jerjare
Fri May 02, 2014 3:08 pm
Forum: Discussion
Topic: Penny Arcade comic
Replies: 1
Views: 2242

Re: Penny Arcade comic

"Will some die? Yes, but that was the risk they took when they got captured in deep space and forced into servitude" :lol:
by Jerjare
Thu May 01, 2014 11:37 pm
Forum: Discussion
Topic: Dreadnought scenario idea
Replies: 6
Views: 3698

Re: Dreadnought scenario idea

Decks could be represented like steps of a patio; instead of overlapping they are all visible (think of plateus link climbs up/hops down in A Link to the Past). Turbolifts would be natural choke points. Beam weapons would only affect the deck of the room they initially hit. Your crew and weapon capa...