Search found 43 matches

by ThePieman
Sat Mar 16, 2013 12:48 am
Forum: Working Mods
Topic: [v0.2, 20 Jan 14]Faster Than Sound - Includes F-22, F-35
Replies: 22
Views: 37421

Re: [mod]FTS MODERN DAY CONVERSION w/ f-22, f-35, new music

electricz0ltan wrote:Still need to add the X-1337 (Bravais), YAL-1 (Adjudicator), AC-130 (Bulwark), Stealth Bomber (Nesasio), AWACS (Torus), C-20 (Gila Monster), AH-72 (Man of War) and B-52H (Osprey). And Easter Eggs. Plus all of the enemy ships. And weapon conversion.

Aww, no A-10? I love the A-10 :P
by ThePieman
Wed Mar 13, 2013 3:02 pm
Forum: Mod Development
Topic: [REQUEST WEAPONS TO BE MADE!] NATAR Weapons Dev Division
Replies: 30
Views: 10620

Re: [REQUEST WEAPONS TO BE MADE!] NATAR Weapons Dev Division

Ooh new weapon idea: Photon Beam and Dark Matter Beam: Photon: Desc: An experimental weapon utilizing the power of superheated photons to ionize shields and to set ships aflame. Appearance: A golden looking beam weapon, recolor the pike maybe?-(I know the beam color can't be changed, :/) 1 ion damag...
by ThePieman
Wed Mar 13, 2013 2:54 pm
Forum: Working Mods
Topic: [MOD] Descent into Darkness - a major game overhaul
Replies: 165
Views: 409018

Re: [MOD] Descent into Darkness - a major game overhaul

Very nice concept and art style. Thumbs up. Littel question: I started a run and got the Hardened Circuits and Kinetic System Casing augments at the start; at the first encounter, i got a couple of system damaged by a beam and noticed they began to slowly repair themselves... is this intended? it s...
by ThePieman
Tue Mar 12, 2013 9:44 pm
Forum: Working Mods
Topic: Master Mod List
Replies: 269
Views: 903448

Re: Master Mod List

by ThePieman
Mon Mar 11, 2013 10:35 pm
Forum: Working Mods
Topic: [v0.2, 20 Jan 14]Faster Than Sound - Includes F-22, F-35
Replies: 22
Views: 37421

Re: [FIXED :)]FTS MODERN DAY CONVERSION w/ f-22, f-35, new m

nataryeahbuddy wrote:...change boss to a building, soviet base
rewrite events...


So we'll be fighting Soviet Russia? Make the rebel ships green with red stars then :P
by ThePieman
Mon Mar 11, 2013 2:17 pm
Forum: Working Mods
Topic: [MOD] Beginning Scrap UPDATED!
Replies: 29
Views: 86112

Re: [MOD] Beginning Scrap UPDATED!

The space station feels too good to be true, all the options give you a good augment or weapon. Could you, perhaps, make a Slug option? Maybe it'd go something like this: *Picks Slug refugees* "You suddenly feel an overwhelming sense of pity for those slugs, and you give them all your scrap and...
by ThePieman
Mon Mar 11, 2013 2:04 pm
Forum: Working Mods
Topic: [MOD]Thanatos - Federation Cruiser Alt Replacement
Replies: 19
Views: 30368

Re: [MOD]Thanatos - Federation Cruiser Alt Replacement

Okay, I seriously wish someone would make this mod for the current version, it's really good, but kinda glitchy when you use it with the latest version of FTL.
by ThePieman
Sun Mar 10, 2013 7:06 pm
Forum: Mod Development
Topic: [Request] In-Depth Crew Mod for FTL
Replies: 4
Views: 2941

Re: [Request] In-Depth Crew Mod for FTL

i believe crew is a hard-coded element, and I'm not sure if we can change it. Correct me if I'm wrong, people with actual programming experience.