Search found 43 matches

by ThePieman
Tue Apr 16, 2013 11:55 pm
Forum: Mod Development
Topic: Calling all modders
Replies: 109
Views: 41531

Re: Calling all modders

Hey Dry, I'd be happy to do a bit of testing and such once you have a working version of the mod, would that be alright with you?
by ThePieman
Tue Apr 16, 2013 2:14 pm
Forum: Mod Development
Topic: Calling all modders
Replies: 109
Views: 41531

Re: Calling all modders

I feel like it'd make sense for cannons to do hull damage and breach. Just curious, what are you guys gonna do for bombs, ions, and beams?
by ThePieman
Tue Apr 16, 2013 11:13 am
Forum: Mod Development
Topic: Calling all modders
Replies: 109
Views: 41531

Re: Calling all modders

Canons can use cannon-balls, incendiary ammunition, grape-shot. About crew races (well, specialization) - Zoltans-drunkards would drink all the grog and leave the crew with less... How about chaplains? Don't drink and inspire the crew, giving more energy. EDIT - somewhat happy with fighter... http:...
by ThePieman
Mon Apr 15, 2013 11:17 pm
Forum: Mod Development
Topic: Calling all modders
Replies: 109
Views: 41531

Re: Calling all modders

Pieman - As I said, the weapons here will be quite substantially different. We're basically going to have the split of 2 categories being "cannons" (lasers) and "bolts" (missiles) - bolts will include things like harpoons, which cause breaches, and incindary bolts which cause fi...
by ThePieman
Mon Apr 15, 2013 2:14 pm
Forum: Mod Development
Topic: Calling all modders
Replies: 109
Views: 41531

Re: Calling all modders

I have some weapon ideas: Cannon-Basic weapon. 1 power, 1 shot. 1 system damage, high chance of breach. Dual Cannons-Same as cannon, except double the charge time, power and 2 shots instead of 1. Heavy Cannon-2 power, 1 hull damage, high chance of breach. Pellet Cannon- 2 power, 1 system damage and ...
by ThePieman
Sun Apr 14, 2013 11:17 pm
Forum: Working Mods
Topic: Op Ship remakes
Replies: 14
Views: 15904

Re: Op Ship remakes

Could you put all the ships into a single .ftl file? It'd save some time for people that want all 4.
by ThePieman
Sun Apr 14, 2013 12:00 pm
Forum: Working Mods
Topic: Op Ship remakes
Replies: 14
Views: 15904

Re: Op Ship remakes

What do you mean by "Require infinite space"? Do you mean you need to have infinite space to run the mods, or infinite space to make the mods more fun to play with?
by ThePieman
Tue Apr 09, 2013 1:31 am
Forum: Working Mods
Topic: Balanced Arsenal Mod 1.2/1.12b
Replies: 60
Views: 78523

Re: Balanced Arsenal Mod

I found a Naginata beam. It was amazing.
by ThePieman
Mon Apr 01, 2013 1:21 pm
Forum: Mod Development
Topic: [SHIP] Firestarter - request graphics help please
Replies: 12
Views: 13374

Re: [SHIP] Firestarter - request graphics help please

Looks amazing, you really like making Mantis ships, don't you?
by ThePieman
Sat Mar 30, 2013 1:50 pm
Forum: Working Mods
Topic: [SHIP] Goa'uld Hatak
Replies: 27
Views: 23797

Re: [SHIP] Goa'uld Hatak

Could use some images, but sounds pretty cool! I'll try it out :P