No you do not lose everything.
You lose the ship you are currently flying and it's weapons and the crew, but you can play the same ship design over and over, or pick any of the ships you've unlocked upon any replay.
Search found 1670 matches
- Mon Jul 08, 2019 6:48 pm
- Forum: Discussion
- Topic: Brand new to the game
- Replies: 1
- Views: 1577
- Mon Jul 08, 2019 6:39 pm
- Forum: Discussion
- Topic: Run-Ending Misclicks
- Replies: 6
- Views: 7920
Re: Run-Ending Misclicks
During beta, I asked for an option to allow left-click to select, right-click to shoot (or vice-versa). Sadly they opted to not do this. They did add the orange lines to the board to give you an indication that you had selected a weapon, but still - thankfully on much rarer occasions - I still do th...
- Sun Jul 07, 2019 1:07 pm
- Forum: Discussion
- Topic: Am I doing something wrong?
- Replies: 2
- Views: 5466
Re: Am I doing something wrong?
When you enter sector 3, you should at least have Engines 5 and Shields 4 (2 bubbles) and your goal should be to leave the sector with Shields 3. This means that the VAST bulk of your scrap should go into those, only spending scrap on Weapons you can instantly get benefit from or some AMAZING augmen...
- Sun Jun 16, 2019 1:52 pm
- Forum: Discussion
- Topic: Difficulty reassurance!!
- Replies: 1
- Views: 1365
Re: Difficulty reassurance!!
Easy mode is roughly equivalent to most games' hard mode. Normal mode is roughly equivalent to most games' insanity mode. They added hard mode in AE because they couldn't believe we'd want it even harder and just made it stupid hard. That's the mode I prefer :) But there is no shame in playing in ea...
- Wed Jun 05, 2019 11:16 pm
- Forum: Mod Development
- Topic: Hull image not showing up on superluminal
- Replies: 3
- Views: 3356
Re: Hull image not showing up on superluminal
I wish I could help more but I've not modded FTL in years. I had this issue before and IIRC it's something specific about your image file. Like, it doesn't have an alpha channel or something like that. I don't recall exactly what was wrong or what fixed it, but I do recall for a fact it was my image...
- Fri May 17, 2019 11:37 am
- Forum: Videos
- Topic: Are Hazardous Mechs viable?
- Replies: 1
- Views: 7044
Re: Are Hazardous Mechs viable?
Of course they're viable. In fact they're one of my favorite squads. Here's me doing well with them on Hard (presumably, I didn't watch it but it's 5 episodes long which implies I probably at least made it to island 4, if not also won the game) . https://www.youtube.com/watch?v=6N9P6te4iLA&list=...
- Tue Apr 16, 2019 11:03 am
- Forum: Discussion
- Topic: Game difficulty scale problem at late game?
- Replies: 0
- Views: 3133
Re: Game difficulty scale problem at late game?
In hard mode, the only enemies that spawn on the 4th island are Alphas. There aren't actually any more than there were before. The biggest tip I can give you is to try to make it so that at the start of the next turn, there will be 3 Vek on the board. Not 4, not 2. 3. That way, only 2 will spawn eac...
- Tue Mar 26, 2019 10:10 pm
- Forum: General Off Topic
- Topic: Hello
- Replies: 6
- Views: 11534
Re: Hello
Hey Mary, what brought you here, FTL or Into the Breach? Or both?
- Fri Feb 22, 2019 7:59 pm
- Forum: Discussion
- Topic: Found the coolest, clutchest interaction by accident
- Replies: 1
- Views: 3785
Re: Found the coolest, clutchest interaction by accident
I had the same thing happen once, though for me I believe the sacrifice was to not lose the game. I was like "You will be remembered!" and then I was like. "oh. cool."
- Mon Feb 04, 2019 10:01 am
- Forum: Working Mods
- Topic: [Pilot] FTL Pilots v0.1.3 (NOT updated for ITB 1.2)
- Replies: 13
- Views: 19450
Re: [Pilot] FTL Pilots v0.1.0
I've wanted Virus' 2nd ability since the first day I played the game. Slocknog's is really cool. I'm always impressed what info people can pull out of the game. Ruwen's seems a bit weak in comparison. Maybe instead of repair, he can generate a "shield" of crystals around himself? That work...