Search found 1670 matches
- Tue Jul 16, 2019 10:40 am
- Forum: Discussion
- Topic: Poor game design
- Replies: 10
- Views: 6627
Re: Poor game design
That's not an example of what I'm talking about. I'm talking about when you have enough shields for them to get ionized by the first ion and still have at least one bubble up. In that video (of mine! :) ) the first ion hit took the shields down fully, so of course the rest of the ship was available ...
- Mon Jul 15, 2019 11:04 pm
- Forum: Discussion
- Topic: Poor game design
- Replies: 10
- Views: 6627
Re: Poor game design
I will admit I take my shields down almost every time so don't have that instinctual knowledge about it. But I would like to see some form of video proof about it I'm that sure. If I had cared enough I'd have gone back through my videos to find one where I didn't take the shields down, but that coul...
- Mon Jul 15, 2019 11:14 am
- Forum: Discussion
- Topic: Poor game design
- Replies: 10
- Views: 6627
Re: Poor game design
while yours are either guaranteed to stay up (due to your shields holding) Your weapons are not guaranteed to stay up. Pulsars always ionise two systems. If shields are powered , then one of those systems is guaranteed to be shields -- effectively halving the chance for weapons to go down. You are ...
- Mon Jul 15, 2019 6:29 am
- Forum: Discussion
- Topic: Poor game design
- Replies: 10
- Views: 6627
Re: Poor game design
Shields can totally mitigate the pulsar pulse on the first round, and all but the longest charging weapons (which to start are only on ships with long range scanners that can see the pulsars coming). Hold back firing your weapons until the pulsar is about to fire. then fire a full volley of EVERYTHI...
- Thu Jul 11, 2019 2:48 pm
- Forum: Discussion
- Topic: Am I doing something wrong?
- Replies: 2
- Views: 5450
Re: Am I doing something wrong?
I tend to stock up to 15 or so fuel on every station if possible, except in sectors 6-7 where I fade back the amount stored. What is the meaning of this line? What I mean is that I try to leave every store I go to with 15 fuel, prioritizing it over moderate upgrades but not something awesome that w...
- Wed Jul 10, 2019 1:46 pm
- Forum: Technical Support and Bugs
- Topic: NPC Action
- Replies: 10
- Views: 11092
Re: NPC Action
In short, if you're at the point where a Vek is targeting a mine-bot, the mine-bot will not move before the Vek fires. That is correct, Vek do fire before the Mine Layers move. The problem is that the 'Attack Order' guide says that NPC Actions (i.e. Mine Layers moving) occur before Enemy Actions, w...
- Wed Jul 10, 2019 10:51 am
- Forum: Technical Support and Bugs
- Topic: NPC Action
- Replies: 10
- Views: 11092
Re: NPC Action
How many squares do the mine-bots travel? If 2, then he had no viable places to go. It was the turn before that. I had 2 Mine Layers, one of them (the one that isn't in the screenshot) was meant to move before a Scarab killed it. That one was in B4 (grid numbering is shown in my screenshot), if I r...
- Wed Jul 10, 2019 6:13 am
- Forum: Technical Support and Bugs
- Topic: NPC Action
- Replies: 10
- Views: 11092
Re: NPC Action
101929ha wrote:The same thing happened to me yesterday
How many squares do the mine-bots travel? If 2, then he had no viable places to go.
Mine-bots won't self-freeze, like how a Terminator won't self-terminate. So every possible target square was bad for him. Basically he mined himself into a corner.
- Mon Jul 08, 2019 11:25 pm
- Forum: Discussion
- Topic: Run-Ending Misclicks
- Replies: 6
- Views: 7873
Re: Run-Ending Misclicks
Don't worry too much about it. The time will come when you accidentally shoot a teammate, reset, and then accidentally shoot someone else on the next turn and your reset is all used up. The good news is, the more often you do it the less likely you will do it in the future. I've not torpedoed a run ...
- Mon Jul 08, 2019 9:09 pm
- Forum: Discussion
- Topic: Run-Ending Misclicks
- Replies: 6
- Views: 7873
Re: Run-Ending Misclicks
Sorry it's termed "reset" in the game. It's a button on the screen at the top. Here's an image I just pulled off of Google, it's just to the right of the 31% grid defense.

