Search found 64 matches

by IConquer
Wed Jun 26, 2013 7:13 am
Forum: Discussion
Topic: How many games did it take for you to win?
Replies: 36
Views: 21085

Re: How many games did it take for you to win?

... Too many >.> You get better, though. One big thing about getting better at this game is pattern recognition. If you know what to do and when to do it, you mitigate a lot of the bad things that can happen to you. It's also a learning experience to know when and where and what to invest your scrap...
by IConquer
Mon Jun 24, 2013 5:01 am
Forum: Discussion
Topic: SUGGESTION: Make enemies unable to jump if engines are down.
Replies: 5
Views: 3424

Re: SUGGESTION: Make enemies unable to jump if engines are d

indeed, this is already how this works. If their engines are destroyed or the pilot is not in the pilot's station, they cannot FTL away.
by IConquer
Wed May 15, 2013 7:27 pm
Forum: Discussion
Topic: ftl multiplayer?
Replies: 4
Views: 3718

Re: ftl multiplayer?

I would enjoy an aspect of PvP where you're given a value system: Each ship comes with a preset amount of scrap and augments/weapons, and you build your ship from there. No pausing, fight to the death.
by IConquer
Tue Apr 30, 2013 11:29 pm
Forum: Discussion
Topic: Idea for FTL 2: upgrading equipment
Replies: 7
Views: 5869

Re: Idea for FTL 2: upgrading equipment

can I downgrade my Burst Laser III into a mark II? Please?
by IConquer
Tue Apr 30, 2013 11:00 pm
Forum: Tips, Strategy & Guides
Topic: Slug Type A Strategy
Replies: 6
Views: 4841

Re: Slug Type A Strategy

The repair arm actually begins costing more scrap than you earn (even considering a scrap recovery arm) a few sectors into the game. Yes but over all it is only a 5% decrease in scrap intake and in return you auto repair so you can spend your scrap on crew or weapons at the store early game repairs...
by IConquer
Tue Apr 30, 2013 8:53 pm
Forum: Tips, Strategy & Guides
Topic: Slug Type A Strategy
Replies: 6
Views: 4841

Re: Slug Type A Strategy

The repair arm actually begins costing more scrap than you earn (even considering a scrap recovery arm) a few sectors into the game.
by IConquer
Mon Apr 29, 2013 7:21 pm
Forum: Discussion
Topic: Should Burst Lazer 1 have a shorter cooldown than Dual Lazer
Replies: 3
Views: 2639

Re: Should Burst Lazer 1 have a shorter cooldown than Dual L

I though about this when I picked up a burst laser and compared it with the dual laser I already had. It was really weird to realize that dual laser was pretty much better in every way possible than burst laser. Unless you're selling.
by IConquer
Mon Apr 29, 2013 1:02 am
Forum: Discussion
Topic: So when you're fighting the flagship...
Replies: 8
Views: 5067

Re: So when you're fighting the flagship...

Why are all these weird question threads that is popping up regarding rules of the game? Like that silly asteroid one. The left behind crew members are killed when the flag ship detected crew members and decided to turn off it's oxygen generator. Any left over flagship crew are then moved into it's...
by IConquer
Sun Apr 28, 2013 2:17 am
Forum: Discussion
Topic: So when you're fighting the flagship...
Replies: 8
Views: 5067

Re: So when you're fighting the flagship...

"Oh, there's a federation ship over there. Better deactivate our best anti-personnel countermeasure so that we can power our means of preventing the enemy from getting a thorough scan of our ship, thus discovering our anti-personnel countermeasure. That secret will die with the rebellion!"...
by IConquer
Sun Apr 28, 2013 1:17 am
Forum: Discussion
Topic: So when you're fighting the flagship...
Replies: 8
Views: 5067

Re: So when you're fighting the flagship...

But... How come crew state is remembered regarding the flagship's crew? If you kill all the crew in stage 1, it has no crew in stage 2. If you blow up the ship and 3 crewmembers happen to be repairing the cloak, those crew will be lost. And also, why doesn't it do that BEFORE your crew takes out the...