Search found 38 matches

by Dahn
Thu May 03, 2012 5:17 pm
Forum: Discussion
Topic: Steamworks: Steam Cloud
Replies: 28
Views: 16260

Re: Steamworks: Steam Cloud

I think you may be on the wrong forums. So far everyone in this one has been FOR implementing saves. Especially if there is a chance that the game will last longer. I was referring to the earlier post that was saying that Rogue-a-likes don't have saves. I'm for saves, save on exit types, not ones t...
by Dahn
Thu May 03, 2012 7:25 am
Forum: Discussion
Topic: [Suggestion] Char dump / flight recorder / morgue
Replies: 13
Views: 7999

Re: [Suggestion] Char dump / flight recorder / morgue

That would be cool Justin, something to sign off your brave (Or utterly useless) crew. :lol:
by Dahn
Thu May 03, 2012 7:22 am
Forum: Discussion
Topic: Steamworks: Steam Cloud
Replies: 28
Views: 16260

Re: Steamworks: Steam Cloud

I never got to play the demo on OnLive (Damn interwebs ain't fast enough round here) but I have seen vids of people playing, as I'm sure that most of us have. There was a mad rush to get as far as possible before the time ran out. I'm sure that is not how I'd like to play the game. Why not have a &q...
by Dahn
Wed May 02, 2012 10:33 pm
Forum: Discussion
Topic: [Suggestion] Char dump / flight recorder / morgue
Replies: 13
Views: 7999

Re: [Suggestion] Char dump / flight recorder / morgue

I like the sound of this, but Dev's only know if it could be implemented easily or not.
Maybe if it's too tough to do this for the full length of the game, maybe a replay function for the last fight, the one where you went bang! (Or fizzle.... ;) )
by Dahn
Mon Apr 30, 2012 12:06 am
Forum: Discussion
Topic: Question: Playable ships
Replies: 9
Views: 6711

Re: Question: Playable ships

chanman wrote:Setting aside ship captures, are you going to allow picking one of the NPC ships in lieu of the Kestrel from the get-go? It adds nicely to the lore as well to have the crew on the run in a stolen rebel ship or completely claptrap freighter. :D



That could be a lot of fun too :-)
by Dahn
Sun Apr 29, 2012 5:42 pm
Forum: Discussion
Topic: Discuss: Rebel art style and RPG Codex Interview!
Replies: 27
Views: 16245

Re: Discuss: Rebel art style and RPG Codex Interview!

I like the new look for the Rebel ships, it gives them a look of their own rather than ships all looking similar. Yes, I know that they will look similar overall, but if each race/group has similarities between the ships of their group it gives a more coherant look to them. Basically, I think the ne...
by Dahn
Sat Apr 21, 2012 7:14 am
Forum: Discussion
Topic: Missile Reloading
Replies: 19
Views: 11207

Re: Missile Reloading

Yes, currently weapons stop charging when enemies are cloaked by design. If we don't, cloaking significantly helps AI opponents when players cloak because they will wait for the player to decloak and fire all weapons at once. It made using cloaking a terrifying prospect. Of course all this is subje...
by Dahn
Fri Apr 20, 2012 5:20 pm
Forum: Discussion
Topic: Missile Reloading
Replies: 19
Views: 11207

Missile Reloading

Hi all! I love the look of this game and I've watched the vids quite a few times now. From watch the vids though, something caught my eye and lead me to wonder... In the vid, when an enemy ship cloaks and your ship is reloading, the reloading process seems to pause while the enemy is cloaked... Is t...