Search found 99 matches

by Agg Shell
Sat Feb 23, 2013 10:40 pm
Forum: Working Mods
Topic: [SHIP] The Amber Shard
Replies: 54
Views: 95927

Re: [SHIP] The Amber Shard

oh god. i just thought about the slug event that disables medbay. dear sweet mantis.
by Agg Shell
Sat Feb 23, 2013 8:22 pm
Forum: Tips, Strategy & Guides
Topic: The Basilisk: Putting the MAN in MANTIS
Replies: 35
Views: 44002

Re: The Basilisk: Putting the MAN in MANTIS

i just finished my 3rd sucsess in the amazing basilisk. i beat the flagship like a boss, too. So, i had a burst and hull laser mk. 2, and a halberd beam. i knew i had to kill all the crew, so as i was wondering i finaly dicided to attack shields, tele somewhere else and own another person vs. 4 mant...
by Agg Shell
Sat Feb 23, 2013 4:40 pm
Forum: Working Mods
Topic: [SHIP] The Amber Shard
Replies: 54
Views: 95927

Re: [SHIP] The Amber Shard

omg i died on sector 2 b-cuz of a pirate!!
lol, jk. looks like a great ship. however i don't think my young mind is ready for downloading mods yet, as this ship seems cool :cry:
by Agg Shell
Sat Feb 23, 2013 4:51 am
Forum: Stories & Storytelling
Topic: FTL 3 word story.
Replies: 49
Views: 42301

Re: FTL 3 word story.

no! story amazing!
by Agg Shell
Sat Feb 23, 2013 1:15 am
Forum: Discussion
Topic: What do you wish was in FTL?
Replies: 90
Views: 50475

Re: What do you wish was in FTL?

I'd also love a new class the Magma Golems "The Magma Golems are a fearless race that might enjoy burning a bit too much." traits: Fire immunity Sets fire to enemys while boarding to do extra damage Much extra suffocation damage Enemys can use fire extinguishers to do extra damage can put ...
by Agg Shell
Fri Feb 22, 2013 2:21 pm
Forum: Mod Development
Topic: MOD REQUEST: boarding ship
Replies: 22
Views: 13417

Re: MOD REQUEST: boarding ship

I'Ve been looking at some mods recently, but i have yet not seen a ship that rellies on boarding. What i'd like someone to do, if he/she wants to, to create a ship, likely to be vanilla looking that has a four room teleporter room, with a crystal crewman at the start (and more, to be efficient in b...
by Agg Shell
Thu Feb 21, 2013 9:46 pm
Forum: Mod Development
Topic: Mod request: New systems
Replies: 8
Views: 4514

Re: Mod request: New systems

new system: Acuarccy Module Price: 125 scrap Upgrades: 40 scrap: 4% greater chance to hit 70 scrap: 9% greater chance to hit 110 scrap: 14% greater chance to hit 135 scrap: 17% greater chance to hit Manning: Every shot that hits, you gain 1 exp towards acuarccy (out of a total 60) if the weapon has ...
by Agg Shell
Thu Feb 21, 2013 9:37 pm
Forum: Tips, Strategy & Guides
Topic: Ran into a really weird situation... Do I have to restart?
Replies: 8
Views: 6751

Re: Ran into a really weird situation... Do I have to restar

Dr_Zegobob wrote:I ran into a similar situation before, and I think the one thing the boarding drone needs is some sort of self-destruct system.


well then you could spam them and put a million hull breaches in the enemy :lol:
by Agg Shell
Thu Feb 21, 2013 3:10 pm
Forum: Discussion
Topic: Appeal of the Stealth Cruiser type A?
Replies: 11
Views: 8346

Re: Appeal of the Stealth Cruiser type A?

i think the weapon set is actualy fairly decent. 2 shots for 1 power and about 3 damage from a low power beam is good. sure you might need weapon upgrades sooner than other ships, but hey, it's ftl. I mean, i beat the game with no other weapon upgrades other than burst mk. 2. Also, you can sell the ...
by Agg Shell
Tue Feb 19, 2013 11:46 pm
Forum: Discussion
Topic: What do you wish was in FTL?
Replies: 90
Views: 50475

Re: What do you wish was in FTL?

one thing i forgot! the ability to buy airlocks!!! maybe, ~60 scrap to put an airlock wherever you want? that would be bawss