Search found 1478 matches

by kartoFlane
Sat Feb 02, 2013 4:30 pm
Forum: Mod Development
Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
Replies: 775
Views: 392158

Re: [Tool] Yet Another FTL Ship Editor: Superluminal - u2-2-

C:/FTLunpacked ? Seems like I forgot to delete my config file from the 64 release, again... Just delete the config and run the app again, it'll be re-created, then set up the paths to your unpacked archives in the ship loading window. If the problem persists, then somethings's gone terribly wrong. E...
by kartoFlane
Sat Feb 02, 2013 2:05 pm
Forum: Mod Development
Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
Replies: 775
Views: 392158

Re: [Tool] Yet Another FTL Ship Editor: Superluminal

Sorry for not responding to the posts reporting issues, I've noted the suggestions on my todo list and then forgot to reply... ._. Either way, another update is ready. Changes: ⋅  Added - It is now possible to add ghost crew to ships. ⋅  Added - Weapon mounts now display image of...
by kartoFlane
Fri Feb 01, 2013 3:48 pm
Forum: Mod Development
Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
Replies: 775
Views: 392158

Re: [Tool] Yet Another FTL Ship Editor: Superluminal

Yes, you can do this using the editor - you have to double-click on the room with the system you wish to change, and in the small window that pops up you have to uncheck "Available At Start" box.
by kartoFlane
Fri Feb 01, 2013 3:25 am
Forum: Mod Development
Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
Replies: 775
Views: 392158

Re: [Tool] Yet Another FTL Ship Editor: Superluminal

Kieve, lol :P Thanks Also, anyway, I've taken some time and worked on a small update. Figured I'd put it up tonight. Changes: - room interiors now get stretched / squashed to fit the room they're placed in. - shield graphic on enemy ships now aligns and exports properly (or it did as far as I tested...
by kartoFlane
Thu Jan 31, 2013 8:31 pm
Forum: Mod Development
Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
Replies: 775
Views: 392158

Re: [Tool] Yet Another FTL Ship Editor: Superluminal

You have to download JRE (Java Runtime Environment) in order to be able to run Java applications (sucks, I know); while I, in turn, have no idea about Mac, it seems you can download the Java VM for Mac here.
by kartoFlane
Thu Jan 31, 2013 8:13 pm
Forum: Mod Development
Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
Replies: 775
Views: 392158

Re: [Tool] Yet Another FTL Ship Editor: Superluminal

Is there a known bug with loading weapons/augs/drones? I tried to load them up, but dropdowns were blank. I DID start with a custom ship, as opposed to loading an existing ship. They're loaded from blueprints.xml file, so if they're not showing up then I'd guess that something's wrong with your blu...
by kartoFlane
Thu Jan 31, 2013 3:23 pm
Forum: Mod Development
Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
Replies: 775
Views: 392158

Re: [Tool] Yet Another FTL Ship Editor: Superluminal

Thank you, I didn't actually expect it to be received that well :E As for the issues; Room interiors are shown accurately, but this is a mistake because the game will stretch/squash to fit True, I'll have change the drawing function so that it stretches the images accordingly, it's pretty easy. Tool...
by kartoFlane
Thu Jan 31, 2013 4:07 am
Forum: Mod Development
Topic: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
Replies: 775
Views: 392158

[Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]

Hello people of the FTL forums, I'm a completely unknown member of the community (though I've been a proud FTL owner since the release day); however, I'd like to share with you what started out as a small and completely unremarkable programming exercise for college, but grew in size over time as I w...