Search found 24 matches

by Jonfon
Sat Jan 19, 2013 8:21 am
Forum: Working Mods
Topic: [Mod][Wip] Robotic Cruiser v0.4
Replies: 31
Views: 42240

Re: [Mod][Wip] Robotic Cruiser v0.2

http://www.youtube.com/watch?v=-dxXZY7SUI0&feature=youtu.be a fun ship...however I might have stumbled on a glitch, I had a full crew, then selected, add more crew at the beacon...it crashed my game LOL So yeah, other then that, awesome mod, I really liked it Thanks. I was hoping that the game ...
by Jonfon
Fri Jan 18, 2013 11:51 pm
Forum: Working Mods
Topic: [Mod][Wip] Robotic Cruiser v0.4
Replies: 31
Views: 42240

Re: [Mod][Wip] Robotic Cruiser v0.2

There is a bug with your mod :shock: When i was fighting with a automatic ship i shot it with beams stuff like that and i didn't destroy it. but any ways the game is great and everything. That's not a bug, it's a feature :) You *can* beat an auto ship with the ship starting off, but it's mighty dul...
by Jonfon
Fri Jan 18, 2013 8:22 am
Forum: Working Mods
Topic: [Mod][Wip] Robotic Cruiser v0.4
Replies: 31
Views: 42240

Re: [Mod][Wip] Robotic Cruiser v0.2

BEAM_CUTTING has a breach chance of 150 :) I have to know, in testing this did that beam ever once breach the hull? Because I've tried making beams with breaching and no matter what I do the damn thing just doesn't want to work. Ever. Nope, the 150 was initially 10, then 15, now 150. Still nothing ...
by Jonfon
Fri Jan 18, 2013 12:51 am
Forum: Working Mods
Topic: [Mod][Wip] Robotic Cruiser v0.4
Replies: 31
Views: 42240

[Mod][Wip] Robotic Cruiser v0.4

This is pretty much a mod of my messing around with the various editors and FTL files out there. Many of the weapons are probably unbalanced as I was just trying interesting combos out and messing around with the XML structure (although I've tried to behave myself balance wise things are probably st...