Search found 37 matches

by Weltall Zero
Sun Jan 06, 2013 4:42 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 338263

Re: [TOOL]FTLEdit: FTL Ship editor [v0.91 18th Dec] Open sou

First, thanks a lot for addressing all my concerns, and knowing that they might be corrected soon is really great. :) @Weltall Zero Thanks, that's exactly the kind of feedback I want, this helps me out loads :) 1) Inability to recognize folders for the game's resources other than in the default rout...
by Weltall Zero
Fri Jan 04, 2013 11:33 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 338263

Re: [TOOL]FTLEdit: FTL Ship editor [v0.91 18th Dec] Open sou

Even though I'm very interested in creating my own ships, I'm finding it rather draining to fight with the numerous issues present in the ship editor. I'll try to be constructive and post them all: 1) Inability to recognize folders for the game's resources other than in the default routes expected b...
by Weltall Zero
Tue Jan 01, 2013 8:40 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 338263

Re: [TOOL]FTLEdit: FTL Ship editor [v0.91 18th Dec] Open sou

The tutorial says the latest version of the editor places correctly the images respect of the floor layout, but it doesn't seem to do so at all for me. Just downloaded the editor, and even after moving the floor and ship image to overlap with the rooms, in-game they appear completely far away.
by Weltall Zero
Mon Dec 31, 2012 5:54 pm
Forum: Working Mods
Topic: [MOD] Better Planets and Backgrounds 1.3.1
Replies: 227
Views: 430832

Re: [MOD] Better Planets and Backgrounds 1.3

I've gone and merged version 1.2 with High-Res Backgrounds and Graphics... Funny, I did the same thing. I also included the cosmetic elements from Liakad's diversityMod as well though. :P I'd love to able to release my customized compilation along with my videos, but I wouldn't do so unless all the...
by Weltall Zero
Mon Dec 31, 2012 12:08 pm
Forum: Working Mods
Topic: [MOD] Better Planets and Backgrounds 1.3.1
Replies: 227
Views: 430832

Re: [MOD] Better Planets and Backgrounds 1.3

I've gone and merged version 1.2 with High-Res Backgrounds and Graphics: http://www.ftlgame.com/forum/viewtopic.php?f=11&t=3107 My merged version is for personal use, of course. I was wondering if it would be OK for me to upload it somewhere, giving you both credit and linking both threads. Howe...
by Weltall Zero
Mon Dec 31, 2012 12:05 pm
Forum: Working Mods
Topic: [MOD] High-res background graphics [V1.0]
Replies: 98
Views: 167817

Re: [MOD] High-res background graphics [V1.0]

Amazing mod, it makes FTL so beautiful. I've actually merged this mod with Better Planets and Backgrounds 1.2, for personal use, lending an amazing variety of background and planet combinations. I was wondering if you would mind if I uploaded it somewhere, giving you both credit and linking both mod...
by Weltall Zero
Sun Dec 30, 2012 2:32 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 338263

Re: [TOOL]FTLEdit: FTL Ship editor [v0.91 18th Dec] Open sou

Hmm :/ Not sure what the problem is then. To do it I just click the data.dat-unpacked and resource.dat-unpacked folders and click ok, and that usually works. There IS no OK button in the settings dialog for me. Or do you mean in the folder selection screen? It does work, but does nothing once I clo...
by Weltall Zero
Sun Dec 30, 2012 1:55 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 338263

Re: [TOOL]FTLEdit: FTL Ship editor [v0.91 18th Dec] Open sou

After you've chosen the path, just close it. Have you chosen the file the extracted files are in or have you selected the extracted files? Because you need to do the latter. I have selected the path where the extracted files are (there's many files, obviously; for example, in the decompressed data....
by Weltall Zero
Sun Dec 30, 2012 1:51 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 338263

Re: [TOOL]FTLEdit: FTL Ship editor [v0.91 18th Dec] Open sou

After you've chosen the path, just close it. Have you chosen the file the extracted files are in or have you selected the extracted files? Because you need to do the latter. I have selected the path where the extracted files are (there's many files, obviously; for example, in the decompressed data....
by Weltall Zero
Sun Dec 30, 2012 1:27 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 338263

Re: [TOOL]FTLEdit: FTL Ship editor [v0.91 18th Dec] Open sou

I'm trying to select the folders where my data.dat and resource.dat are extracted (Grognak's mod manager already unpacked those for me, so I don't need FTLDat). However, I have no clue how to set them. When I go to the options screen. I can browse to them or even paste the paths, but there is no way...