Search found 109 matches

by Darthcaboose
Thu Aug 02, 2012 1:28 pm
Forum: Discussion
Topic: Update 0.12.8.10 - OS X and Achievements
Replies: 40
Views: 21311

Re: Update 0.12.8.10 - OS X and Achievements

Justin was right about the lack of trackers. I should have been able to retroactively award a victory on normal or easy though if your victory run was in your top 5. I'll remedy that in the next build if you haven't won again by then :) Neat! Heck, you even have been tracking "Total Victories&...
by Darthcaboose
Wed Aug 01, 2012 10:45 pm
Forum: Discussion
Topic: Mantis ship in rockman sector got wierd blue option I think
Replies: 4
Views: 2905

Re: Mantis ship in rockman sector got wierd blue option I th

Same here. I though a rockman with a mantis side-by-side would give the other ship a reason to not attack you.

No idea though, if anyone sees something different out of this outcome, share it with us!
by Darthcaboose
Wed Aug 01, 2012 10:44 pm
Forum: Discussion
Topic: Update 0.12.8.10 - OS X and Achievements
Replies: 40
Views: 21311

Re: Update 0.12.8.10 - OS X and Achievements

Ok, the new interface for being able to exchange augments if you find a new one but already have three is awesome! but I can't seem to find anywhere to scrap it for... well scraps. Wouldn't you be getting scraps for an augment if you already had three before this update? Or was that only when it wa...
by Darthcaboose
Wed Aug 01, 2012 5:11 pm
Forum: Discussion
Topic: Update 0.12.8.10 - OS X and Achievements
Replies: 40
Views: 21311

Re: Update 0.12.8.10 - OS X and Achievements

Yay, I see some of our achievement suggestions in here! Brilliant! Yeah we used a few of your suggestions. Hope that's OK. We also changed a number of their names. Of course! Yay for positive contributions. Really digging the Artillery addition to the Federation Cruiser. It's a nice anti-stalemate ...
by Darthcaboose
Wed Aug 01, 2012 3:12 pm
Forum: Discussion
Topic: Update 0.12.8.10 - OS X and Achievements
Replies: 40
Views: 21311

Re: Update 0.12.8.10 - OS X and Achievements

Yay, I see some of our achievement suggestions in here! Brilliant!
by Darthcaboose
Wed Aug 01, 2012 3:07 pm
Forum: Discussion
Topic: Update 0.12.8.10 - OS X and Achievements
Replies: 40
Views: 21311

Re: Update 0.12.8.10 - OS X and Achievements

How odd, it says this is version number 0.12.8.11...

EDIT: WHELP, never mind...
by Darthcaboose
Tue Jul 24, 2012 9:49 pm
Forum: Discussion
Topic: [Suggestion] Finish non combat wait states during Jump trave
Replies: 41
Views: 17526

Re: [Suggestion] Finish non combat wait states during Jump t

Even when we are out of danger, I'd like to be able to assign repairs to crew members who I want to get better at repairing. Gaining repair XP requires you to... well... repair! That said though, you bring up an interesting point about task automation and roguelikes. Roguelike video games are pretty...
by Darthcaboose
Tue Jul 24, 2012 9:18 pm
Forum: Discussion
Topic: Experience Gain
Replies: 8
Views: 5649

Re: Experience Gain

Each instance of a dodged shot gives pilot and engine experience Each fired shot that was time-reduced by a gunner gives gunner experience Each shield restoration time-reduced by a crew member gives shield experience Each bar (?) of repaired systems gives repair xp (how does this apply to breaches?...
by Darthcaboose
Wed Jul 18, 2012 11:48 pm
Forum: Discussion
Topic: Beta Poll Part B: For the expert FTL players
Replies: 36
Views: 17811

Re: Beta Poll Part B: For the expert FTL players

It's definitely doable and by the time I get to the 6th or 7th sector, I have a very good idea of whether I really stand a chance against the Final Boss or not. There will be times though where I do get to that point and realize I need some incredible luck (whether it be more scrap, a fantastic weap...
by Darthcaboose
Tue Jul 17, 2012 2:43 pm
Forum: Discussion
Topic: Beta Poll Part A: First Impressions
Replies: 18
Views: 9672

Re: Beta Poll Part A: First Impressions

Also, I really should add this here, but your poll results are going to be pretty biased. The close to 4,000-ish-or-so Kickstarter backers who helped to fund this game with at least $25 (beta access!) have been exposed to the game the longest and probably have a very clear idea of how things'll work...