Search found 19 matches

by Nori
Fri Jun 22, 2012 1:11 am
Forum: Discussion
Topic: Suggestion: 9th bar for weapons
Replies: 10
Views: 5742

Re: Suggestion: 9th bar for weapons

My point is you often don't get to choose what to fit and since many weapons are three power you can't fit a lot of what you end up getting in loot.

Anyway, if it isn't changed up just having a mod option to change power would be cool.
by Nori
Thu Jun 21, 2012 4:36 pm
Forum: Discussion
Topic: Suggestion: 9th bar for weapons
Replies: 10
Views: 5742

Re: Suggestion: 9th bar for weapons

@Orange: Yes and good luck finding two pegasus missiles let alone three... You are lucky to find one, in all of my playthroughs I have only found one burst laser IIIs and that was on easy. So I fail to see the problem here... Plus if you really wanted to fit three pegasus missile launcher than good ...
by Nori
Thu Jun 21, 2012 3:52 pm
Forum: Discussion
Topic: Run Fails
Replies: 13
Views: 8110

Re: Run Fails

WordMercenary wrote:Cloaked ship, hit an asteroid field in my first couple of jumps.

We all know how that goes.

They aren't that bad, just keep power to the engines and jump out of there ASAP (while keeping your crew at your engines for repair).
by Nori
Thu Jun 21, 2012 3:37 pm
Forum: Discussion
Topic: Suggestion: 9th bar for weapons
Replies: 10
Views: 5742

Re: Suggestion: 9th bar for weapons

But it also artificially limits what you can fit, especially when you often don't get to "pick" which weapons you use. Heck I would love to fit 4 burst laser mk2, but I rarely see those in the store or in drops. So having a 9th weapon bar would give us a little bit more flexibility if we m...
by Nori
Wed Jun 20, 2012 10:52 pm
Forum: Discussion
Topic: Wiki
Replies: 23
Views: 14241

Re: Wiki

hmm, what is the resource.dat file? It doesn't appear to be a archive and uniextract can't extract it either...
by Nori
Wed Jun 20, 2012 9:31 pm
Forum: Discussion
Topic: Suggestion: 9th bar for weapons
Replies: 10
Views: 5742

Suggestion: 9th bar for weapons

After having played many games now I must say that it is frustrating to only have 8 bars of energy for weapons. The reason being that you can't fit 3 weapons that take three energy. All the good missiles take three energy, most of the beam weapons and mark ii weapons take three as well. I would love...
by Nori
Wed Jun 20, 2012 2:52 pm
Forum: Discussion
Topic: Easy or normal?
Replies: 3
Views: 2316

Re: Easy or normal?

I don't know... I started out on Normal and played 25ish hours on that mode. Got to sector 7 several times and then just recently made it to the boss. Got past the first stage with nary a scratch (I had the really sweet dual missile launcher) but the retarded second stage had me dead in seconds beca...
by Nori
Tue Jun 19, 2012 3:32 pm
Forum: Discussion
Topic: saving in FTL
Replies: 157
Views: 79795

Re: saving in FTL

~snip Btw. I realy don't get it why some people think that the possibility of cheating in an single player game matters at all. Totally agree.... At the very least, have a "ironman" option where you can't exit/save and have a "normal" option that allows for saving/exiting. You c...
by Nori
Tue Jun 19, 2012 3:20 pm
Forum: Discussion
Topic: How Do Things Stack (Question)
Replies: 20
Views: 14115

Re: How Do Things Stack (Question)

@VladePsyker: Very true and I would think given his stealthy nature he would want a different augment like firing while cloaked...
by Nori
Mon Jun 18, 2012 8:31 pm
Forum: Discussion
Topic: How Do Things Stack (Question)
Replies: 20
Views: 14115

Re: How Do Things Stack (Question)

Just to answer from experience, I outfitted my ship with two weapon reloaders and it was easily 30% faster reload speed. I do believe these upgrades stack. But was it 30% faster or was it 28.25% faster? (which is what the OP was asking) I know it would be hard to tell the difference in game play :t...