Search found 112 matches

by John Luke Pack Hard
Sun Sep 30, 2018 1:04 pm
Forum: Mod Development
Topic: The modding resource
Replies: 1
Views: 3080

The modding resource

Years ago I made a modding resource in efforts to document FTL in preparation for the recreation called Overdrive. I just got a request to access it from some Violet person. That made me realize that it has been floating between Google drive and trash bin for years and I don't know how many people h...
by John Luke Pack Hard
Tue May 16, 2017 1:42 am
Forum: Mod Development
Topic: A drive for Overdrive
Replies: 44
Views: 24347

Re: A drive for Overdrive

You'd have known this if you'd have done even a little bit of research into why previous similar projects failed. Admittedly this isn't the only reason (or even the primary reason), but at least in the thread of Operation: Clonebay, there was mention of how the recreation would not be permitted to ...
by John Luke Pack Hard
Sun May 14, 2017 5:27 pm
Forum: Mod Development
Topic: A drive for Overdrive
Replies: 44
Views: 24347

Re: A drive for Overdrive

Here's the final response: Hello, I'm sorry to disappoint but we cannot condone your plans with FTL: Overdrive. As you know, we have an obligation by law to protect our IP. That means we cannot allow the unauthorized distribution of a replicas of FTL. We cannot allow anyone to sell expansions, mods,...
by John Luke Pack Hard
Sat May 13, 2017 7:48 am
Forum: Mod Development
Topic: A drive for Overdrive
Replies: 44
Views: 24347

Re: A drive for Overdrive

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by John Luke Pack Hard
Wed May 10, 2017 9:57 pm
Forum: Mod Development
Topic: A drive for Overdrive
Replies: 44
Views: 24347

Re: A drive for Overdrive

Gents, I have read a thread from a certain source on the internet, and it concerns me greatly: https://www.reddit.com/r/Games/comments/6aeso9/nope_fan_games_can_still_ruin_your_life_please/ After having perused some of the responses of the poster, VideoGameAttorney, do know that FTL: Overdrive falls...
by John Luke Pack Hard
Tue May 09, 2017 12:31 pm
Forum: Mod Development
Topic: A drive for Overdrive
Replies: 44
Views: 24347

Re: A drive for Overdrive

STATUS UPDATE- MORNING OF 5/9/07: We ran into an error that had to do with a mismatch regarding the implementation of the data in the weapon mounts and libgdx's implementation. See, whatever engine Faster than Light uses sets 0,0 as its top left corner, meaning positive Y values go downwards. Libgdx...
by John Luke Pack Hard
Sun May 07, 2017 2:29 am
Forum: Mod Development
Topic: A drive for Overdrive
Replies: 44
Views: 24347

Re: A drive for Overdrive

NarnKar wrote:I'm confused. It really doesn't look any different...

I guess I shouldn't have said "completely", but note the layout selection box and the lack of a Advanced Edition selection box.
by John Luke Pack Hard
Sat May 06, 2017 10:43 am
Forum: Mod Development
Topic: A drive for Overdrive
Replies: 44
Views: 24347

Re: A drive for Overdrive

STATUS UPDATE, MORNING OF 5/6/07: The artist sent back a finished product last night and an invoice. The finished product looks nice and fits our specifications! Also, it's completely different from subset games's background, meaning it belongs strictly to our team. Our policy is if you have a legit...
by John Luke Pack Hard
Fri May 05, 2017 11:54 am
Forum: Mod Development
Topic: A drive for Overdrive
Replies: 44
Views: 24347

Re: A drive for Overdrive

STATUS UPDATE, 5/5/07: My artist got back to me with a preliminary report: so far so good! Albeit, the layouts selection box needs to be a bit bigger to fit this project's requirements. The customization UI is only one development thread, and it isn't too high on the priorities list, so we can have ...
by John Luke Pack Hard
Wed May 03, 2017 11:26 pm
Forum: Mod Development
Topic: A drive for Overdrive
Replies: 44
Views: 24347

Re: A drive for Overdrive

Not sure how difficult this idea would be to implement, but what if you could make it so Systems operate similar to Augments, in the sense that they have dedicated slots? So you could potentially do things like increase/decrease the maximum number of Systems (and Augments) a ship could hold, or eve...