Search found 36 matches

by XionGaTaosenai
Wed Feb 25, 2015 9:47 pm
Forum: Mod Development
Topic: "Package Deals" from stores
Replies: 1
Views: 1350

"Package Deals" from stores

You know how, when you buy a drone system from a store, it comes prepackaged with a drone? Is there any way to set it up so that buying a weapon system includes a packaged weapon, for ships that are modded to start without a weapons system? On a related note, can you change the list of drones that c...
by XionGaTaosenai
Sat May 17, 2014 4:41 am
Forum: Mod Development
Topic: The Shipyard
Replies: 293
Views: 199060

Re: The Shipyard

So, I have a pair of simple enemy ship designs (a Rebel and and Auto ship) that I put into the game (the idea is to have entirely new types of enemy ships to hold new AE systems instead of just old ships with changed layouts). I'm not very good with making ship images that look good, so I was wonder...
by XionGaTaosenai
Sun May 04, 2014 7:03 pm
Forum: Mod Development
Topic: 0 Damage Weapons and Shields
Replies: 5
Views: 2946

Re: 0 Damage Weapons and Shields

I'm not sure how you specifically denote hull damage, or if you even can do that. In any case,
"<hullDamage>-1</hullDamage>" doesn't work.
by XionGaTaosenai
Sun May 04, 2014 5:04 am
Forum: Mod Development
Topic: 0 Damage Weapons and Shields
Replies: 5
Views: 2946

0 Damage Weapons and Shields

Apparently if you have a weapon that does 0 damage and doesn't bypass shields, then when it hits a shield it will be absorbed without stripping the shields at all. Is there any way to correct this, and have a weapon that does no hull damage but interacts with shields as if it does?
by XionGaTaosenai
Sat Mar 08, 2014 9:59 pm
Forum: Discussion
Topic: New subsystems on the news page
Replies: 16
Views: 8568

Re: New subsystems on the news page

So will the Federation Ship be able to buy cloaking in the expansion, given the new system mechanics?

Also, does the Slug's ability to see enemies as red spots count as enough "vision" to mind control them?
by XionGaTaosenai
Tue Nov 19, 2013 6:10 am
Forum: Mod Development
Topic: Distributing Mods to Non-Modders
Replies: 6
Views: 2855

Distributing Mods to Non-Modders

I understand that it's against the rules to post a mod on these forums that requires redistributing the FTL Data files directly, and that's it's instead the custom for mods to be distributed as .ftl files for use with a mod manager program. Does this rule only apply to the forums here, or is it inte...
by XionGaTaosenai
Mon Nov 18, 2013 2:04 pm
Forum: Mod Development
Topic: The Shipyard
Replies: 293
Views: 199060

Re: The Shipyard

So since the Engi Pirate ships wound up here, I figured I'd ask this here instead of the inquiry thread. I'm planning on using the Stations from Captain's Edition in my own modding efforts (albeit probably with different layouts and events), and when I was getting the images from CE, I noticed that ...
by XionGaTaosenai
Tue Oct 22, 2013 1:55 am
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1273
Views: 474119

Re: Questions here: an inquiry thread. Updated Oct 20, 2013

Sometimes, when I'm playing, if I go to a civilian sector after the first one, the game crashes when I try to open up the FTL Jump Map. I'm sure this is caused by something I did modding-wise, but I can't tell what and Error Checker gives no insight. It only happens when I go to a civilian sector, n...
by XionGaTaosenai
Mon Oct 21, 2013 12:50 am
Forum: Mod Development
Topic: The Shipyard
Replies: 293
Views: 199060

Re: The Shipyard

Thanks for the Engi Pirate ships!
by XionGaTaosenai
Mon Oct 14, 2013 12:29 am
Forum: Mod Development
Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Replies: 1273
Views: 474119

Re: Ask questions here: an inquiry thread. Updated Oct 13, 2

Has anyone made decent pictures of Engi Pirate ships? I want to add the Engi Scout and Engi Bomber to the list of ships that Pirates can be commanding, so I need pictures of those Engi ships with the telltale purple paint job.