Search found 7 matches

by thelovebat
Tue Nov 13, 2012 8:23 am
Forum: Discussion
Topic: What's the most overpowered run you've ever gotten?
Replies: 9
Views: 6579

Re: What's the most overpowered run you've ever gotten?

For me it was Engi Ship type A Full Crew at end, though I don't remember what all the crew members were (some humans, rockmen, and a zoltan with my engi I think) Weapons: Ion Blast Mark II Ion Blast Mark II Heavy Ion Drones: Anti-Ship Drone Mark II Beam Drone Beam Drone Augments: Pre-infernal Ignite...
by thelovebat
Fri Nov 09, 2012 10:14 am
Forum: Discussion
Topic: Don't you think this is kinda.......silly?
Replies: 25
Views: 16432

Re: Don't you think this is kinda.......silly?

I think some of you (or maybe I) misunderstood. In the last stand you are not alone, the federation is doing what it can to prevent the rebels from taking over all the beacons, like in other sectors. In the last stand, you are deep within the rebels' fleet but there are still some shops and repair ...
by thelovebat
Fri Nov 09, 2012 10:09 am
Forum: Discussion
Topic: [SUGGESTION] Bigger and better!!!
Replies: 15
Views: 9056

Re: [SUGGESTION] Bigger and better!!!

A lot of these posts are great ideas that I hope someday are implemented in a patch or full on expansion.

Great work guys.
by thelovebat
Fri Nov 09, 2012 1:10 am
Forum: Discussion
Topic: Potential ways to be able to incorporate multiplayer play
Replies: 13
Views: 8617

Re: Potential ways to be able to incorporate multiplayer pla

There are some people who think every game in the universe would be better with mutiplayer. That really doesn't apply to roguelikes. They're made to be player vs RNG and giving the player too much choice essentially just breaks the game. Against the AI you would be right. It would break the game. A...
by thelovebat
Thu Nov 08, 2012 10:40 pm
Forum: Discussion
Topic: Potential ways to be able to incorporate multiplayer play
Replies: 13
Views: 8617

Re: Potential ways to be able to incorporate multiplayer pla

This isn't exactly constructive. In what way is "here's why that won't work" not constructive? Because it can be done IMO, Oh, okay, I guess I can concede that-- Oh wait, you didn't make any points, you just said "YES IT CAN". and I already mentioned I'd be willing to pay $ for ...
by thelovebat
Thu Nov 08, 2012 5:35 am
Forum: Discussion
Topic: Potential ways to be able to incorporate multiplayer play
Replies: 13
Views: 8617

Re: Potential ways to be able to incorporate multiplayer pla

No. No no no. Everyone on this forum has a hard on for multiplayer for some reason, and not a single person has come up with a way to make it fun. The one thing that I think should happen with being able to pause or unpause is at the beginning of the match you have that 1-2 minute time to plan out ...
by thelovebat
Thu Nov 08, 2012 4:17 am
Forum: Discussion
Topic: Potential ways to be able to incorporate multiplayer play
Replies: 13
Views: 8617

Potential ways to be able to incorporate multiplayer play

By incorporate, I mean the devs creating and releasing an expansion of sorts with new goodies. One of them could be multiplayer support, the others could be things like even more bug and gameplay fixes, adding in even more possible random events or ways to solve encounters, introduce new equipment &...