Search found 3 matches

by Flynn
Mon Sep 02, 2013 12:01 am
Forum: Discussion
Topic: Suggestion: FTL Daily Challenges (as in Spelunky)
Replies: 1
Views: 1970

Suggestion: FTL Daily Challenges (as in Spelunky)

In Spelunky the daily challenge is a special level that is created one time per day, and can be only played on that day, that is exactly the same for every player. You can only make one attempt. In this level all procedural generated elements that can be the same between players, are. So in FTL this...
by Flynn
Sat Jul 20, 2013 1:08 am
Forum: Discussion
Topic: The concept is good, but...
Replies: 13
Views: 8272

Re: The concept is good, but...

a painstaking effort where more than 90% of your runs just scream 'FAILURE' in your face. You have a lot of room to learn and get better. Very experienced players have win rates at like 90% with their choice of ships. On Normal. 5) Effort-reward relation. Did your best for half an hour for the long...
by Flynn
Fri Nov 02, 2012 5:44 am
Forum: Discussion
Topic: Suggestion: Tie showing beacon paths into sensor upgrades.
Replies: 11
Views: 7485

Suggestion: Tie showing beacon paths into sensor upgrades.

The last patch made beacon paths visible on the map. This makes routes easy to choose over earlier versions of this game but I have missed the tension and fear that I used to get when deciding to take a risk and jumping into a corner of the map, just hoping I could jump out. While I could turn the o...