Search found 25 matches

by VoidInsanity
Fri Oct 10, 2014 4:22 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6626
Views: 4057687

Re: FTL Captain's Edition 1.25/Inf 1.25/EL 1.25b

It's been awhile since I played FTL and this great mod but I just came up with an idea for a weapon class that may or not be in the mod (might have been added during my absence) - Microwave weapons. Ignores shields, extremely high fire chance. Secondly with the EL mod when things get +1/2 to fire ch...
by VoidInsanity
Fri Sep 19, 2014 2:51 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6626
Views: 4057687

Re: FTL Captain's Edition 1.25/Inf 1.25/EL 1.25

1.25 eh? I missed 4 versions, guess I got a fair few surprises instore.


Edit - NVM, was LAA issue, got it sorted.
by VoidInsanity
Mon Apr 21, 2014 2:57 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6626
Views: 4057687

Re: FTL Captain's Edition 1.206/Inf 1.206/EL 0.96

Sleeper Service wrote:Reversing augment effects or anything like that is impossible.

Is it possible via other means? Example, would it be possible to turn the Solar Flare event into an offensive augment like the artillery one?
by VoidInsanity
Mon Apr 21, 2014 1:40 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6626
Views: 4057687

Re: FTL Captain's Edition 1.206/Inf 1.206/EL 0.96

While on the subject of hacking I understand all the scripted augments just disable the system? If so isn't the Augment that "pollutes the O2 supply" a little bit disingenuous? Secondly is it possible to reverse the effects of Augments like the Slug Repair Gel or the Fire Suppression syste...
by VoidInsanity
Mon Apr 21, 2014 1:05 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6626
Views: 4057687

Re: FTL Captain's Edition 1.206/Inf 1.206/EL 0.96

Two quick little things. ⋅ The Augment Internal Effector is missing the ability to disable Clone bays (Using the Medbay option won't disable it, did check). ⋅ Earlier it was mentioned that the Engi Repair ship not having its own access to its own medbay was intentional, my questi...
by VoidInsanity
Fri Apr 18, 2014 2:59 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6626
Views: 4057687

Re: FTL Captain's Edition 1.205b/Inf 1.205/EL 0.95

Is that a problem with SMM that could be fixed with collaboration or is it also not possible via non SMM methods and a limitation of FTL itself?
by VoidInsanity
Fri Apr 18, 2014 1:50 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6626
Views: 4057687

Re: FTL Captain's Edition 1.205b/Inf 1.205/EL 0.95

On the subject of Endless loot weapons and how it generates a ton of possible weapons by giving them a modifier, could that be extended further to generate weapons with multiple modifiers but make the double modified versions rarer?
by VoidInsanity
Tue Apr 15, 2014 5:11 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6626
Views: 4057687

Re: FTL Captain's Edition 1.204/Inf 1.204/EL 0.93

Well I have not familiar with FTL modding outside of enjoying CE but generally speaking if the file containing the event can be isolated and if a method exists to load the existing event, I see no reason why cloned versions of that event couldn't be hex edited to detect and remove an item of your ch...
by VoidInsanity
Tue Apr 15, 2014 4:58 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6626
Views: 4057687

Re: FTL Captain's Edition 1.204/Inf 1.204/EL 0.93

Sleeper Service wrote:no item can be taken away from the player (beside that hard coded exception of the stasis pod in the crystal unlock event.)

Is it not possible to look at the games code and clone this event? It seems oddly specific that this one thing isn't possible outside of that event.
by VoidInsanity
Tue Apr 15, 2014 4:42 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6626
Views: 4057687

Re: FTL Captain's Edition 1.204/Inf 1.204/EL 0.93

If you made them Dummy drones couldn't you just give them an unreasonable power requirement and have them do zero damage (meaning they'll never be used) and give them custom graphics as a result? To overcome exploiting couldn't quests be be scripted for each trade good be written to deliver the item...