Search found 69 matches
- Fri Nov 27, 2020 6:26 pm
- Forum: Working Mods
- Topic: What are some must-have mods for FTL?
- Replies: 1
- Views: 1038
Re: What are some must-have mods for FTL?
There are several pursuit fleet progression indicator mods, to help count the jumps. I think none take the nebulae jumps difference into account. Mods for backgrounds images make runs more diverse. Hyperspace mod along its myriad changes has health indicators as a number, which is handy. I guess any...
- Fri Nov 27, 2020 4:55 pm
- Forum: Mod Development
- Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
- Replies: 1284
- Views: 681450
Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Thank you for that, it worked!
- Tue Nov 24, 2020 7:16 pm
- Forum: Mod Development
- Topic: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
- Replies: 1284
- Views: 681450
Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]
Greetings! I'm making a ship with several non-standard room sizes ( 1x1 ) and am having issues with manning glows. They do not appear. Elsewhere in these forums there was a solution to add " room_ " in the XMLs, but I do not understand the suggestion. Can someone give me instructions as to...
- Wed Nov 18, 2020 8:02 pm
- Forum: Working Mods
- Topic: [SHIP] Mangled Courier
- Replies: 0
- Views: 2123
[SHIP] Mangled Courier
Hello all! This is a challenging ship balanced for Hard Mode. It is somewhat frustrating and tedious to play, but quite rewarding on victory. https://drive.google.com/file/d/1dRTWemoa8On-hsht-AGGn7Dd6XuM74qW/view?usp=sharing https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/fb3b0bbc-46d1-4b5...
- Sun Mar 02, 2014 11:09 am
- Forum: Working Mods
- Topic: [Ship] The Charming Demon (Requires CE)
- Replies: 7
- Views: 6525
Re: [Ship] The Charming Demon (Requires CE)
You have 3 rooms of 4x4 size you can split into two, if you want.
- Sun Mar 02, 2014 11:06 am
- Forum: Working Mods
- Topic: [SHIP] Blue Meteor
- Replies: 6
- Views: 6453
Re: [SHIP] Blue Meteor
It requires a mail address or social media log-in to download. I don't want to provide any of these...
- Mon Feb 10, 2014 12:17 am
- Forum: Working Mods
- Topic: [SHIP] Federation Fighter "The Hornet" (Requires CE)
- Replies: 6
- Views: 5423
Re: [SHIP] Federation Fighter (Requires CE)
Have you beaten the game with it? Without a shield I only managed to get to third beacon in second sector in my seven attempts. The lack of shields isn't compensated at all...
- Sun Jan 26, 2014 6:40 pm
- Forum: Working Mods
- Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
- Replies: 6627
- Views: 5188490
Re: FTL Captain's Edition 1.091
KartoFlane, thank you, this has solved my problem.
- Sat Jan 25, 2014 1:59 pm
- Forum: Working Mods
- Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
- Replies: 6627
- Views: 5188490
Re: FTL Captain's Edition 1.091
I can't run this mod with either Slipstream or GMM since 1.051, I think. It has the new loading screen, but when the load bar finishes loading, nothing happens. When I try to force quit, it crashes. Tried both alone and with other mods. Every other mod I tried worked. HELP!
- Sun Oct 27, 2013 7:51 pm
- Forum: Working Mods
- Topic: [Ship] [weapon] Federation Ambusher 1.2
- Replies: 32
- Views: 41913
Re: [Ship] [weapon] Federation Ambusher 1.1
Just finished the second playthrough, winning this time. First time died two jumps before the exit of sector1... boarding events in a nebula are hard with this ship... I played the original ship, so my feedback might not be valid in 1.1 version - the shield room has the operator position wrong. Very...