Search found 65 matches

by Alvarin
Sun Mar 02, 2014 11:09 am
Forum: Working Mods
Topic: [Ship] The Charming Demon (Requires CE)
Replies: 7
Views: 4540

Re: [Ship] The Charming Demon (Requires CE)

You have 3 rooms of 4x4 size you can split into two, if you want.
by Alvarin
Sun Mar 02, 2014 11:06 am
Forum: Working Mods
Topic: [SHIP] Blue Meteor
Replies: 6
Views: 4373

Re: [SHIP] Blue Meteor

It requires a mail address or social media log-in to download. I don't want to provide any of these...
by Alvarin
Mon Feb 10, 2014 12:17 am
Forum: Working Mods
Topic: [SHIP] Federation Fighter "The Hornet" (Requires CE)
Replies: 6
Views: 3683

Re: [SHIP] Federation Fighter (Requires CE)

Have you beaten the game with it? Without a shield I only managed to get to third beacon in second sector in my seven attempts. The lack of shields isn't compensated at all...
by Alvarin
Sun Jan 26, 2014 6:40 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6637
Views: 3651417

Re: FTL Captain's Edition 1.091

KartoFlane, thank you, this has solved my problem.
by Alvarin
Sat Jan 25, 2014 1:59 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6637
Views: 3651417

Re: FTL Captain's Edition 1.091

I can't run this mod with either Slipstream or GMM since 1.051, I think. It has the new loading screen, but when the load bar finishes loading, nothing happens. When I try to force quit, it crashes. Tried both alone and with other mods. Every other mod I tried worked. HELP!
by Alvarin
Sun Oct 27, 2013 7:51 pm
Forum: Working Mods
Topic: [Ship] [weapon] Federation Ambusher 1.2
Replies: 32
Views: 31497

Re: [Ship] [weapon] Federation Ambusher 1.1

Just finished the second playthrough, winning this time. First time died two jumps before the exit of sector1... boarding events in a nebula are hard with this ship... I played the original ship, so my feedback might not be valid in 1.1 version - the shield room has the operator position wrong. Very...
by Alvarin
Wed Oct 23, 2013 3:19 pm
Forum: Working Mods
Topic: [SHIPS][WIP] Star Control
Replies: 7
Views: 16311

Re: [SHIPS][WIP] Star Control

Been trying to work on that, with no success. The ships just do not translate... You can make a Yehat fairly easily. No other ships have shields (Utwig isn't really the same). You could create Chmmr with 2x MK2 defense drones and artillery beam, but it'll be a boring ship. The Vindicator is the only...
by Alvarin
Sat Oct 19, 2013 4:54 am
Forum: Mod Development
Topic: I just had an interesting idea...
Replies: 24
Views: 8118

Re: I just had an interesting idea...

How about giving level1 engines and level1 pilot, only 1 fuel. Then define all types of events to jam your engines and take away 999 fuel. I do not know if it is possible, but there are events that block your systems, like sensors and engines or shields e.t.c ... Can it be defined to block for *nega...
by Alvarin
Mon Sep 23, 2013 1:56 pm
Forum: Working Mods
Topic: (ship)x-wing
Replies: 9
Views: 11669

Re: (ship)x-wing

I can't printscreen FTL neither in full-screen, nor in Windowed modes...
by Alvarin
Sun Sep 15, 2013 7:00 pm
Forum: Working Mods
Topic: [Ship] Yellow Submarine
Replies: 11
Views: 11339

Re: [Ship] Yellow Submarine

Will definitely play this! One question, though - why is the crew walking on the walls, rather than on the floor? Because it's (essentially) impossible to do that. Redo the crew sprites and floor layout to only have 2x1 (3x1, 4x1) rooms horizontally and you're set :) //am aware of the difficulty, b...