Search found 5 matches

by GoodGuy
Thu Feb 20, 2020 6:56 pm
Forum: Working Mods
Topic: Superluminal custom ships (accepting requests)
Replies: 37
Views: 40711

Re: Superluminal custom ships (accepting requests)

Is this thread closed? I noticed that no one has posted in years. I have a request, but don't know where to post it.
by GoodGuy
Mon Jan 27, 2020 2:52 pm
Forum: Working Mods
Topic: Master Mod List - Advanced Edition
Replies: 223
Views: 900406

Re: Master Mod List - Advanced Edition

If each room is a different system then the 1st boss has 12 systems. I believe the second has that many as well. A nice mod would be to replace the teleporter on the Fed A with a weapon system with a basic laser that would allow upgrading to 4 power and replace the BL 2 with 2 basic lasers and max t...
by GoodGuy
Sun Jan 26, 2020 12:53 am
Forum: Working Mods
Topic: Master Mod List - Advanced Edition
Replies: 223
Views: 900406

Re: Master Mod List - Advanced Edition

I noticed that the boss Rebel has it weapons in four separate rooms, but they apparently do not count as separate systems. Is it possible to mod a ship with four rooms for weapons where crew can enter or leave that counts as one system? What would artillery do?

Thank you.
by GoodGuy
Mon Jan 13, 2020 5:17 pm
Forum: Working Mods
Topic: Master Mod List - Advanced Edition
Replies: 223
Views: 900406

Re: Master Mod List - Advanced Edition

My idea was for an OP mod based on the Federation A. Since the artillery use one system slot, I wanted a mod that gave you an extra system slot. For balance, it would not allow you to have teleportation. The ship would be a pure gunship, and as such it would allow up to 16 power bars in weapons and ...
by GoodGuy
Sat Jan 11, 2020 4:51 pm
Forum: Working Mods
Topic: Master Mod List - Advanced Edition
Replies: 223
Views: 900406

Re: Master Mod List - Advanced Edition

Are there any modders still on this game? I have a idea for one but do not have the knowledge/ability to do it. I would appreciate help. :)