Search found 4 matches

by belomar
Sun Oct 06, 2019 1:47 am
Forum: Working Mods
Topic: [HARD-CODED] FTL: Hyperspace
Replies: 70
Views: 52094

Re: [HARD-CODED] FTL: Hyperspace

Yorkshire-Man wrote:I mean the one for CE mainly

-Advanced LTO! Base v1.0.2.ftl <-- better version of limited time offer(LTO).
-Advanced LTO! Patch - CE v1.0.2.ftl <-- patch to make advanced limited time offer work with captains edition(CE).
by belomar
Tue Oct 01, 2019 2:34 pm
Forum: Working Mods
Topic: [HARD-CODED] FTL: Hyperspace
Replies: 70
Views: 52094

Re: [HARD-CODED] FTL: Hyperspace

Do you think we could try using the limited time offer mod in this list? You mean this. -Advanced LTO! Base v1.0.2.ftl -Advanced LTO! Patch - CE v1.0.2.ftl also if you are going to make some ship would you like to use some of my old mods to work off of? https://www.subsetgames.com/forum/viewtopic.p...
by belomar
Sat Sep 28, 2019 9:22 pm
Forum: Working Mods
Topic: The Dreamship ~ playable ship with custom artillery and weapons!
Replies: 5
Views: 6188

Re: The Dreamship ~ playable ship with custom artillery and weapons!

Made it compatible with Hyperspace, easier than I thought.
Ship.
Install with slipstream after hyperspace.ftl(required to work).
by belomar
Sat Sep 28, 2019 3:03 am
Forum: Working Mods
Topic: [HARD-CODED] FTL: Hyperspace
Replies: 70
Views: 52094

Re: [HARD-CODED] FTL: Hyperspace

how would this mod work with big mods like CE and what load order would you need to use if it was possible also great work there is a lot of stuff in this I have wanted for a while. I am using this load order: -Hyperspace.ftl -Full-Hull HUD.ftl -CE Resource Pack 1.308.ftl -FTL Captains Edition 1.30...