Search found 3 matches

by Dr.Noz
Fri Oct 05, 2012 5:14 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 357859

Re: [TOOL]FTLEdit: FTL Ship editor [v0.87] (Please test!)

Loading it as the .ftl with GMM. Works fine for editing vanilla ships, only crashes when trying to load in a custom ship as a replacement for a vanilla one. You have everything so nicely set up and easy to config I'm almost impressed with my own ability to somehow break it despite that.
by Dr.Noz
Fri Oct 05, 2012 4:52 am
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 357859

Re: [TOOL]FTLEdit: FTL Ship editor [v0.87] (Please test!)

Whenever I try to load in a custom ship I get a CTD when trying to select it in the hangar with the C++ error: Assertion failed! File src/rapidxml/rapidxml.hpp Line: 1383 Any idea what step I fucked up on?
by Dr.Noz
Thu Oct 04, 2012 8:12 am
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 357859

Re: [TOOL]FTLEdit: FTL Ship editor [v0.84] (Please test!)

I have been trying this out all today and I have to say I'm loving the UI and functionality. The only real issue I've run into is if I try to change the ship floor or base into a custom one it will just reset to the original for that ship when I load it into the game. I would really love to be able ...