Search found 32 matches

by robochibi
Sat Aug 31, 2013 11:31 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 294859

Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou

Been trying endlessly to set this program up. Absolute frustration on trying to get the files to extract! It just blink pops. So I tried some other workaround methods that also do not work. I used Superluminal (which set up like clockwork btw) to extract the dat and resources file. I took all those ...
by robochibi
Sat Aug 31, 2013 10:04 pm
Forum: Mod Development
Topic: [TUTORIAL] Creating Player Ships with FTLEdit
Replies: 37
Views: 33579

Re: [TUTORIAL] Creating Player Ships with FTLEdit

Been trying endlessly to set this program up. Absolute frustration on trying to get the files to extract! It just blink pops. So I tried some other workaround methods that also do not work. I used Superluminal (which set up like clockwork btw) to extract the dat and resources file. I took all those ...
by robochibi
Fri Aug 30, 2013 6:11 am
Forum: Discussion
Topic: Mantis Warship?
Replies: 17
Views: 8212

Re: Mantis Warship?

The Medbay is where they beamed aboard
by robochibi
Wed Oct 24, 2012 10:17 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 294859

Re: [TOOL]FTLEdit: FTL Ship editor [v0.88] (Please test!)

@OP: If you're not developing this any more do you think you could release the source files? I just really want to be able to update the blueprints-files directly with the new data as well as create and update the ship-XML file (also TXT-file). It's really annoying to have to realign the ship's ima...
by robochibi
Tue Oct 09, 2012 8:55 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 294859

Re: [TOOL]FTLEdit: FTL Ship editor [v0.88] (Please test!)

So far, has anyone got a ship working 100% in the game? IF you did, how did you do it?

I want to know how much is specific to my system...
by robochibi
Tue Oct 09, 2012 10:18 am
Forum: Discussion
Topic: Burst Laser Mk3
Replies: 29
Views: 23589

Re: Burst Laser Mk3

The Mk3 has got power but it takes a long time to charge and its not as energy efficient. If much rather have two Mk2 and you alsohave the added benefit of targeting two systems at once.
by robochibi
Mon Oct 08, 2012 1:32 am
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 294859

Re: [TOOL]FTLEdit: FTL Ship editor [v0.88] (Please test!)

So a few major bugs occur: one in the designer and two in the game itself. 1. Im not sure what causes this, so far it seems random but occasionally an icon will be stuck to the cursor as if you are placing a special room but it does not go away no matter what you click on whether an empty room or an...
by robochibi
Mon Oct 08, 2012 12:36 am
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 294859

Re: [TOOL]FTLEdit: FTL Ship editor [v0.88] (Please test!)

Ok, I fixed it - I had to copy the contents of the FTLdat folder into the FTLedit folder. Apparently the installer automatically assumes where you installed FTLedit.
by robochibi
Sun Oct 07, 2012 11:59 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 294859

Re: [TOOL]FTLEdit: FTL Ship editor [v0.88] (Please test!)

Cant get it to work. your instructions were kind of vague - I downloaded ftldat, it automatically put itself into its own folder. Than I went to extract files and it wants me to direct it somewhere, i directed it to the 2 .dat files located in the original game. didnt work, i used the default paths ...
by robochibi
Sun Oct 07, 2012 11:13 pm
Forum: Working Mods
Topic: [MOD] Disable Fleet (FTL file)
Replies: 64
Views: 238221

Re: [MOD] Disable Fleet (FTL file)

Awesome, now my ship can be destroyed in a freak accident after I put 20 times more effort into it!! :D