Search found 85 matches

by tosx
Tue Nov 05, 2019 12:32 am
Forum: Mod Development
Topic: How to learn - How to mod ITB.
Replies: 1
Views: 437

Re: How to learn - How to mod ITB.

Awesome to see this, hope it encourages many more mods! In case it's useful, here is a list of URL's I found helpful to keep handy while working on my own mods: ⋅ List of basic functions: https://gist.github.com/Tarmean/39ba61569585d91fcd37517ebca68fc9 ⋅ Debug console commands (u...
by tosx
Fri Oct 18, 2019 4:25 pm
Forum: Working Mods
Topic: [Enemies] Bots'n'Bugs v2.0.8
Replies: 27
Views: 23439

Re: [Enemies] Bots'n'Bugs v2.0.1

Another question/comment, the Kaizer Blades (weapon) doesn't preview bump damage if the center tile is empty, even if the two outer tiles have units and they will take bump damage. Haven't poked through the code, but since neither ends up in the middle I'm guessing you're doing something behind the ...
by tosx
Thu Oct 17, 2019 2:22 am
Forum: Working Mods
Topic: [Enemies] Bots'n'Bugs v2.0.8
Replies: 27
Views: 23439

Re: [Enemies] Bots'n'Bugs v2.0.1

Minor typo: Needle Spine (weapon) has it's in the description, should be its (the word is an exception to the usual apostrophe-for-possessive rules; a very annoying exception).
by tosx
Thu Aug 29, 2019 7:17 pm
Forum: Working Mods
Topic: [Squad] Iron Legion v0.02
Replies: 8
Views: 6324

Re: [Squad] Iron Legion v0.02

Yeah, that's a bit of a known...issue? Feature? Trying to design a deployable squad presented some tricky balance considerations. Normally, limited uses would make deployables + Silica not an issue, but that wasn't the squad I wanted. The way I currently see it, while it's a ton of flexibility, it's...
by tosx
Thu Aug 15, 2019 1:23 am
Forum: Working Mods
Topic: [Pilots] Cauldron Pilots v1.04
Replies: 27
Views: 21472

Re: [Pilots] Cauldron Pilots v1.00

Added the last pilot and the ability for some pilots to occasionally have short conversations! The mod is basically complete. I'll continue fixing typos if I find them, and I may add more conversation options in the future. Pilot mods don't seem to generate much interest, but if anyone spends time u...
by tosx
Mon Aug 12, 2019 12:54 am
Forum: Working Mods
Topic: [Pilots] Cauldron Pilots v1.04
Replies: 27
Views: 21472

Re: [Pilots] Cauldron Pilots v0.20

Slowly getting around to the last pilot. Wanted to teaser another feature that will be in the 'final' version of the mod, as discussed over on the Discord:

Image
by tosx
Sun Aug 11, 2019 3:36 pm
Forum: Working Mods
Topic: [Pilot] FTL Pilots v0.1.3
Replies: 13
Views: 10356

Re: [Pilot] FTL Pilots v0.1.2

It sounds like something is bugged for you (maybe you need to update the mod, or your mod loader?) because Slocknog does show a hovering image of the specific Vek that's about to spawn.
by tosx
Tue Aug 06, 2019 2:24 am
Forum: Working Mods
Topic: [Squad] Iron Legion v0.02
Replies: 8
Views: 6324

Re: [Squad] Iron Legion v0.02

I updated the squad to v0.02; nothing major, but tried to shift the balance a bit so the Carrier is doing a little less of the work.
by tosx
Mon Aug 05, 2019 9:58 pm
Forum: Mod Development
Topic: Custom pilot sprite, custom pilot ideas
Replies: 17
Views: 7179

Re: Custom pilot sprite, custom pilot ideas

Nice! Are they based on anything? That's a cool lookin' bot.
by tosx
Tue Jul 30, 2019 11:56 am
Forum: Working Mods
Topic: [Island] Into The Wild v1.1.3
Replies: 14
Views: 11460

Re: [Island] Into The Wild v1.1.1

Two random comments/questions for you! 1. Have you thought about making the Flood Generator cost 3 cores, and/or about making it a specific class (probably Science)? I still haven't gotten to play ItW much (my failing), but from watching others' runs, the weapon seems...very powerful. Not only does ...