Search found 100 matches

by tosx
Sun Jan 26, 2020 12:52 am
Forum: Working Mods
Topic: [Missions] Island Missions v0.03
Replies: 4
Views: 877

Re: [Missions] Island Missions v0.03

Glad to hear :D
by tosx
Sat Jan 25, 2020 9:37 pm
Forum: Working Mods
Topic: [Squad] Eclipse v0.10
Replies: 19
Views: 12054

Re: [Squad] Eclipse v0.10

Thanks, I didn't realize that they could trigger in the previews; should be fixed.
by tosx
Sat Jan 25, 2020 8:57 pm
Forum: Working Mods
Topic: [Pilots] Cauldron Pilots v1.08
Replies: 32
Views: 23902

Re: [Pilots] Cauldron Pilots v1.08

I believe that issue should be fixed. Thanks for reporting it!
by tosx
Sat Jan 25, 2020 2:33 pm
Forum: Working Mods
Topic: [Pilots] Cauldron Pilots v1.08
Replies: 32
Views: 23902

Re: [Pilots] Cauldron Pilots v1.07

Thanks for the report, I will look into that. I think I know the issue.
by tosx
Tue Jan 21, 2020 3:00 am
Forum: Working Mods
Topic: [Squad] Hydro Leviathans v0.07
Replies: 11
Views: 1564

Re: [Squad] Hydro Leviathans v0.07

I've updated the all of my squad mods to have a full suite of achievements (Zero Dawn already had the basic achievements, but I added island/perfect ones).

Completing a squad's achievements unlocks a minor secret! Not as intricate as Zero Dawn's, but hopefully fun.
by tosx
Sun Jan 19, 2020 1:06 am
Forum: Working Mods
Topic: [Pilots] Cauldron Pilots v1.08
Replies: 32
Views: 23902

Re: [Pilots] Cauldron Pilots v1.07

Glad you're getting some use out of it!

I only made the one vanilla pilot conversation as an example of the concept; I figure if someone else wants to expand it through a separate dedicated mod it should be pretty easy to adapt my code. I wanted to keep this mod focused on the custom pilots in it.
by tosx
Mon Jan 13, 2020 10:27 pm
Forum: Working Mods
Topic: [Expansion] Hive War v1.0.5
Replies: 18
Views: 2277

Re: [Expansion] Hive War v1.0.0

Cool stuff! No more digging through old Discord links :D

From a quick glance at the dialog files, it looks like Ralph's name is hardcoded; since the player could rename him, did you consider feeding the dialog a cast and using #main_first/#main_second?
by tosx
Thu Jan 09, 2020 1:17 pm
Forum: Working Mods
Topic: [Missions] Island Missions v0.03
Replies: 4
Views: 877

Re: [Missions] Island Missions v0.01

I wasn't planning on it; the existing Meridia missions are super creative, and I haven't played them as much as the vanilla missions to have ideas for gaps I could try to fill. If I ever have ideas, I'll talk to the mod creators. As for the 4 missions above, please note that as of release (v0.01), I...
by tosx
Thu Jan 09, 2020 4:13 am
Forum: Working Mods
Topic: [Missions] Island Missions v0.03
Replies: 4
Views: 877

[Missions] Island Missions v0.03

Adds new missions unique to each island. https://i.imgur.com/yGY3kCP.png https://i.imgur.com/Z9CcBOZ.png https://i.imgur.com/vMpkAJc.png https://i.imgur.com/3QPQdqv.png Download - requires mod loader to function. Mod Loader - originally made by Cyberboy2000 and continued by kartoFlane. Special than...
by tosx
Wed Jan 01, 2020 9:33 pm
Forum: Working Mods
Topic: [Squad] Hydro Leviathans v0.07
Replies: 11
Views: 1564

Re: [Squad] Hydro Leviathans v0.04

Nice run! I'm not sure about giving them more firepower; they can instant kill so many things that the goal was to force players to use that and not have much damage to work with. And if I'm not mistaken you only took 3 hits to the grid (2 resisted), and neither would have been solved with more dama...