Search found 114 matches

by tosx
Thu Apr 30, 2020 1:28 am
Forum: Mod Development
Topic: [Tool] ITB Mod Loader - v2.5.3
Replies: 30
Views: 35481

Re: [Tool] ITB Mod Loader - v2.5.1

If you haven't already, joining the Into the Breach Discord channel is the best way to get help with running mods.
by tosx
Wed Apr 29, 2020 8:59 pm
Forum: Working Mods
Topic: Master Mod List - Into The Breach
Replies: 6
Views: 50419

Re: Master Mod List - Into The Breach

With patch 1.2 in April 2020, a lot of mods broke. You can see a list of mods that are known to work (or not work) here: https://docs.google.com/spreadsheets/d/1n8wgiTtpBo93WPbH56ihwIp3_3GRNTjr7ZOx71J6S24/edit?usp=sharing Mod authors, please add or update your own mods on the list if you can. Mod us...
by tosx
Sun Apr 26, 2020 1:20 pm
Forum: Working Mods
Topic: [Squad] Chess Pawns
Replies: 7
Views: 4969

Re: [Squad] Chess Pawns

Mod achievements only appear in the mod menu; you have to view which ones you've unlocked there.
by tosx
Wed Apr 22, 2020 2:53 pm
Forum: Working Mods
Topic: [Squad] Eclipse v0.13
Replies: 22
Views: 20069

Re: [Squad] Eclipse v0.12

Glad you're enjoying them! And if you're playing with the post 1.2-path version, please do let me know if you see anything weird (I haven't exhaustively tested things since that update).
by tosx
Wed Apr 22, 2020 12:12 am
Forum: Working Mods
Topic: [Pilots] Cauldron Pilots v1.13
Replies: 34
Views: 36703

Re: [Pilots] Cauldron Pilots v1.12

The 1.2 patch released on April 20, 2020 has broken some of the pilots with repair abilities. Mark Savage and Earl Deckard will crash the game if their repair tooltips are viewed, while all repair ability descriptions are currently not appearing (you'll just see the default repair name/description)....
by tosx
Thu Mar 19, 2020 4:54 pm
Forum: Working Mods
Topic: [Pilots] Cauldron Pilots v1.13
Replies: 34
Views: 36703

Re: [Pilots] Cauldron Pilots v1.11

Besides my ongoing bug fixes (it seems every move that responded to attacks would bug with various combinations of pushing/charging/etc, and trying to find and fix them all has been a huge pain), I made a relatively large addition: pilot traits. These may conflict with other mods that also want to s...
by tosx
Mon Mar 02, 2020 6:54 pm
Forum: Working Mods
Topic: [Squad] Hydro Leviathans v0.13
Replies: 24
Views: 11511

Re: [Squad] Hydro Leviathans v0.09

Finally had some time to play with v0.08 some more, and test out some v0.09 changes. Thanks Rithaniel and narD for the suggestions, I ended up implementing some of your ideas. ⋅ With v0.08, I found myself still ignoring Dowsing Charge propeller upgrade and Cargo's second range upgrade. &sd...
by tosx
Tue Feb 11, 2020 4:45 pm
Forum: Working Mods
Topic: [Squad] Magnetic Golems v0.08
Replies: 3
Views: 3664

Re: [Squad] Magnetic Golems v0.03

Really appreciated the video! Regarding the comments: 1) Magnetite Fist upgrade: There's no good way to preview this without pre-magnetizing something in the preview, and I was more worried about that confusing players. I figure it's a pretty easy ability to understand, or to figure out in the test ...
by tosx
Fri Feb 07, 2020 4:06 am
Forum: Working Mods
Topic: [Squad] Magnetic Golems v0.08
Replies: 3
Views: 3664

[Squad] Magnetic Golems v0.08

These Mechs create magnetic fields to attack the Vek and reposition themselves. https://i.imgur.com/8aIwdQN.png Magnet Mech Magnetite Fist: Magnetize and pull a target, then damage the tile adjacent to Mech. Can pull distant Magnetized units. (Pulls at range 2, then 2 damage. Magnetized units are p...
by tosx
Fri Jan 31, 2020 1:09 pm
Forum: Working Mods
Topic: [Squad] Hydro Leviathans v0.13
Replies: 24
Views: 11511

Re: [Squad] Hydro Leviathans v0.07

:D glad to hear, and thanks for saying!