Search found 20 matches

by Zalkida
Mon Oct 29, 2012 11:48 pm
Forum: Working Mods
Topic: [MOD] Ghosts (v0.2)
Replies: 16
Views: 52472

Re: [MOD] Ghosts (v0.2)

melajo2021 wrote:I love how this mod breaks every other mod you have installed this is the most incompatible mod for FTL ever

Well, the ghosts make fire harmless and boarders harmless, what else do you need?
by Zalkida
Mon Oct 29, 2012 11:46 pm
Forum: Discussion
Topic: Ways to make the game more FUN!
Replies: 14
Views: 8416

Re: Ways to make the game more FUN!

4boarderevent wrote:FIRST SYSTEM! A SINGLE SHIELD SHIP TORE THROUGH MY SHIP AND DODGED 80% OF MY SHOTS!

Bad Luck... go download an overpowered mod to make yourself feel better...
by Zalkida
Wed Oct 24, 2012 1:17 am
Forum: Discussion
Topic: Ways to make the game more FUN!
Replies: 14
Views: 8416

Re: Ways to make the game more FUN!

haohao01 wrote:(spam removed)



:twisted: :twisted: :twisted: :twisted:

Your suggestions have no chance of being implemented cuase they're way to extreme, but you could code them youself
by Zalkida
Wed Oct 24, 2012 1:14 am
Forum: Working Mods
Topic: [MOD] Ship recolors/details (graphics)
Replies: 19
Views: 23665

Re: [MOD] Ship recolors/details (graphics)

Please tell me your secret... I want to start doing stuff like this as well. Same but I'm more interested in what programs you use and how to get these reskins into the game. I have no idea how Deon does the recolors, but I reccomend using paint.NET, its free and pretty easy to learn. You can impor...
by Zalkida
Tue Oct 16, 2012 12:33 am
Forum: Working Mods
Topic: [MOD] Custom Ships 0.6 beta UPDATE
Replies: 20
Views: 54941

Re: [MOD] Custom Ships 0.6 beta UPDATE

I like the idea, but the ships don't match anything else in the game, as far as pixilation goes. They look copied-and-pasted. To fix this, I reccomend getting paint.NET and uploading the .bmp. Then go around the edges and clear up the shadows and such around the edge. Then it should look pixilated.
by Zalkida
Thu Oct 11, 2012 1:25 am
Forum: Working Mods
Topic: [MOD] Ghosts (v0.2)
Replies: 16
Views: 52472

Re: [MOD] Ghosts (v0.2)

Umm... I just played as the Kestral A and saw that the ghosts had 100 health. I opened the doors and they all died... I went back into the crew tab and it said that they were supposed to be ghosts. Just thought I'd let you know. Great idea using the AI crew though.
by Zalkida
Thu Oct 11, 2012 1:09 am
Forum: Working Mods
Topic: [MOD][GMM] Pirates! V2.0
Replies: 58
Views: 154054

Re: [MOD][GMM] Pirates! V2.0

Great work... I was playing as the second ship, the one that replaces the Kestral B, and the first enemy I run into has a Zoltan Shield... Oh well... Any way to combat this?
by Zalkida
Thu Oct 11, 2012 1:04 am
Forum: Working Mods
Topic: [MOD][GMM]SSk77 Mod's [USS Enterprise now]
Replies: 40
Views: 52991

Re: [MOD][GMM]SSk77 Mod's [USS Enterprise now]

Ok, the ProjectX mod isn't working for me. I've tried every single version that is up, and the closest I've gotten is a Kestral A with a plasma thing and an engi crew member, with version 2.7. Every version seems to work in GMM, but when you start the game up, nothing is different. I'm not sure if I...
by Zalkida
Thu Oct 11, 2012 12:35 am
Forum: Mod Development
Topic: animations.xml - Make lasers fly in different directions
Replies: 3
Views: 2663

Re: animations.xml - Make lasers fly in different directions

Whale Cancer wrote:
From all my experimentation with animations, I don't think you can change the direction which the projectiles fly.


I would suspect that the actually movement of the projectiles is hardcoded, but I could be wrong.
by Zalkida
Wed Oct 10, 2012 8:01 pm
Forum: Working Mods
Topic: [Mini-MOD] 8 Scouts, FotF Component
Replies: 15
Views: 30141

Re: [Mini-MOD] 8 Scouts, FotF Component

Ok, no hurry. Perhaps all of them at once will work.