Search found 12 matches

by narD
Sun Jul 14, 2019 5:43 am
Forum: Working Mods
Topic: [Island] Into The Wild v1.1.2
Replies: 11
Views: 7145

Re: [Island] Into The Wild v1.1.0

nice mod, I had a lot of fun. However, I think "the Secret Plants" Squad will need to be supplemented a little. It felt like I was running three Prime Mechs, so it was very difficult. If I had the mech that a brute or range weapon, it would have been better to play. But if you're lucky, it...
by narD
Sat Jun 22, 2019 5:10 am
Forum: Working Mods
Topic: [Gameplay] Hotseat v0.3.0 - Mechs vs Vek
Replies: 3
Views: 2316

Re: [Gameplay] Hotseat v0.2.4 - Mechs vs Vek

Well, This's really nice mod, but little problem to me. There's a problem with the game bouncing if I put my mouse over the weapon icon. I'm not sure if this is a mode Loader or a this mode's problem.What's certain is that 2.3.4 didn't have this problem. And this is my play video. I've had a lot of ...
by narD
Tue Jun 18, 2019 12:20 pm
Forum: Working Mods
Topic: [Balance] Better Grid Def
Replies: 1
Views: 3821

Re: [Balance] Better Grid Def

Really AWESOME Mod . :)
I love this mod, thank you
by narD
Sun May 05, 2019 10:58 am
Forum: Working Mods
Topic: [Squad]Burning Legion
Replies: 5
Views: 4352

Re: [Squad]Burning Legion

by narD
Sun Apr 28, 2019 2:13 am
Forum: Working Mods
Topic: [Squad]Burning Legion
Replies: 5
Views: 4352

Re: [Squad]Burning Legion

thanks to other feedback. :) [ver 1.1.5] * Prime: the first upgrade changed to "Rocket". (same as rocket punch) * Brute : - Hp 4->3. - Damage : 1->2(already on Fire), 0(not ignite units). - Weapon Change i. description: "Fire smoke and ignite projectiles in opposite directions. And Da...
by narD
Sat Apr 27, 2019 3:12 am
Forum: Working Mods
Topic: [Squad]Burning Legion
Replies: 5
Views: 4352

Re: [Squad]Burning Legion

* The below content was written using Google Translator. * I would appreciate your understanding of grammatical errors. First, thank you for playing my mode. And thank you for your excellent feedback, and I'll give you an answer to that feedback. 1. Regarding Passive - As you said, this squared is a...
by narD
Sat Apr 20, 2019 8:30 am
Forum: Working Mods
Topic: [Squad]Burning Legion
Replies: 5
Views: 4352

[Squad]Burning Legion

https://i.ibb.co/JjJTL3c/20190420170332-1.jpg "This Squad has powerful weapons. Your enemies will burn..., and themselves too." I'll make this squad, Instead of self Damage, using "self Buring." play video (ver 1.1.5) : https://www.youtube.com/watch?v=c-d3ygxU0Oc ---------------...
by narD
Tue Jan 22, 2019 10:22 am
Forum: Working Mods
Topic: [Squad] Aquamarines v1.0.0
Replies: 11
Views: 12968

Re: [Squad] Aquamarines v1.0.0

by narD
Tue Jan 22, 2019 8:49 am
Forum: Working Mods
Topic: [Squad] Aquamarines v1.0.0
Replies: 11
Views: 12968

Re: [Squad] Aquamarines v1.0.0

It's nice mod :) but, I find a little bug about Water Launcher's Intense upgrade. If using Water Launcher to vek spawning space(I meaning Intense place). then vek spawning tile become to water tile. In code(weapons.lua : 497 line) if not Board:IsPawnSpace(p2) then local damagepush = SpaceDamage(p2 +...
by narD
Fri Oct 26, 2018 3:51 am
Forum: Working Mods
Topic: [Squad]Steel Horde
Replies: 1
Views: 4856

Re: [Squad]Steel Horde

Critical Bug fixed. sorry :/

now working correct.