Search found 9 matches

by Rusted
Tue Apr 23, 2019 10:23 pm
Forum: Working Mods
Topic: [Squad] Eclipse v0.07
Replies: 17
Views: 10921

Re: [Squad] Eclipse v0.04

I absolutely loved this squad, but I felt they were a bit underpowered over my first couple runs. Until I found a couple loopholes, making them quite viable and versatile. I put Kazaaakpleth in the force mech and kept him there, until I got to upgrade for his ability to push, not just pull (Crush). ...
by Rusted
Thu Feb 14, 2019 9:28 pm
Forum: Working Mods
Topic: [Enemies] Bots'n'Bugs v2.0.8
Replies: 27
Views: 23499

Re: [Enemies] Bots'n'Bugs v1.2.2

I gave the blobberling an other try and I admit that combined with the difficulty modifiers mod it can get quite annoying (with 7 / 8 max enemies everything is painful). Having roaches and blobberlings as new enemies really spices up my runs :D I love the new portrait. Quick work as always! Tbh, wit...
by Rusted
Tue Feb 12, 2019 7:41 pm
Forum: Working Mods
Topic: [Enemies] Bots'n'Bugs v2.0.8
Replies: 27
Views: 23499

Re: [Enemies] Bots'n'Bugs v1.2.1

I started testing this mod a while ago, and after a lot of tinkering with it, I decided it's time to do a mini review. Roach, At first, I felt this not-starcraft 2 Vek would be overpowered. I removed the armor, I reduced speed, I reduced damage, just to pump everything back to their original values,...
by Rusted
Tue Oct 09, 2018 5:10 pm
Forum: Working Mods
Topic: [Squad] Archive Armors v1.3.2
Replies: 18
Views: 19009

Re: [Squad] Archive Armors

Works like a charm!

Thank you for the quick fix :)
by Rusted
Mon Oct 08, 2018 7:20 pm
Forum: Working Mods
Topic: [Squad] Archive Armors v1.3.2
Replies: 18
Views: 19009

Re: [Squad] Archive Armors

To me it happens consistently, whenever I try to visualize the weapon load-out (hover over the mech icons) of the Bomber Mech and the Smoke Mech on the start game screen.
by Rusted
Tue Sep 18, 2018 7:59 pm
Forum: Working Mods
Topic: [Enemies] More Bosses v1.4.3
Replies: 25
Views: 25749

Re: [Enemies] More Bosses

Tbh, I like it this way. It only matters for the first two islands, after that it's anyone's guess what you get next. The mod is already highly configurable, so you can play around with the settings to your heart's content. And yes, alongside boss rush, this is definitely a mod I'd recommend for any...
by Rusted
Sun Sep 16, 2018 5:12 am
Forum: Working Mods
Topic: [Enemies] More Bosses v1.4.3
Replies: 25
Views: 25749

Re: [Enemies] More Bosses

I really enjoy the DifficultyModifiers mod. Even with just +1 spawn/+1 max vek, it can turn a game into a casualty/collateral damage nightmare. I need to do some more testing, but as far as I can tell the only "problem" (or is it a feature?) is when I "spice" things up. lol. Main...
by Rusted
Thu Aug 02, 2018 5:18 pm
Forum: Discussion
Topic: Should flying units be more distinct?
Replies: 3
Views: 5958

Re: Should flying units be more distinct?

There are just two logical answers as to why flying units can't occupy inaccessible at ground level locations such as mountains or buildings. Detonating Old Earth mines, freeze mines, being inflicted with fire or affected by smoke, might as well corroborate the same idea. 1. They have to land each t...
by Rusted
Fri Jul 27, 2018 6:35 pm
Forum: Discussion
Topic: Thank you for this gem
Replies: 1
Views: 4416

Thank you for this gem

Hello Subset games, I bought Into the Breach a while ago from GoG after watching a streamer fail at it on ... well, his stream. Since then I played for over 100+ hours and it easily became my favorite game of the year. I do admit I am not a big gamer anymore, but with the generous selection of games...