Search found 20 matches

by RichText
Tue Mar 19, 2013 3:27 am
Forum: Working Mods
Topic: [Combat] Shock and Awe
Replies: 7
Views: 10227

Re: [Combat] Shock and Awe

BrenTenkage wrote:Wish there was a second download to just have the weapons on the ship rather then the shops, just food for thought


You mean to start?
by RichText
Sun Feb 10, 2013 10:38 pm
Forum: Working Mods
Topic: [Combat] Shock and Awe
Replies: 7
Views: 10227

[Combat] Shock and Awe

DOWNLOAD LINK: http://adf.ly/ItleN The Shock and Awe mod focuses on providing you with the most exciting combat experience possible, starting with weapons: the three (so far) new weapons introduced are designed to output maximum satisfaction as they tear up the enemy ships, either through rapid-fir...
by RichText
Sun Dec 30, 2012 7:48 pm
Forum: Working Mods
Topic: [MOD][GMM] Pirates! V2.0
Replies: 58
Views: 161160

Re: [MOD][GMM] Pirates! V2.0

Okay, bad news. The new AVG update automatically vaulted all of my mod manager files and refuses to let me access them. Until I can solve that, this will be on hold.

MIKEFROMSTATEFARM, go to the Grognak's Mod Manager thread. They have instructions, I believe.
by RichText
Fri Dec 14, 2012 6:35 am
Forum: Working Mods
Topic: [MOD][GMM] Pirates! V2.0
Replies: 58
Views: 161160

Re: [MOD][GMM] Pirates! V2.0

After playing tons of the main game (and losing a lot), I gave this mod a try, and I gotta say that I support you in everything you're doing with this mod. It's a lot of fun! It's got a different kind of difficulty than the main game. Having no shields on the main ship is a fun new challenge, one t...
by RichText
Thu Dec 06, 2012 4:12 am
Forum: Working Mods
Topic: [MOD][GMM] Pirates! V2.0
Replies: 58
Views: 161160

Re: [MOD][GMM] Pirates! V2.0

Update coming with the winter holidays, stay tuned!
by RichText
Mon Nov 19, 2012 1:04 am
Forum: Working Mods
Topic: [MOD][GMM] Pirates! V2.0
Replies: 58
Views: 161160

Re: [MOD][GMM] Pirates! V2.0

Pardon?
by RichText
Thu Nov 08, 2012 5:44 am
Forum: Working Mods
Topic: [MOD][GMM] Pirates! V2.0
Replies: 58
Views: 161160

Re: [MOD][GMM] Pirates! V2.0

Simply run GMM, deselect "Pirates!," and then press the patch button.
by RichText
Mon Oct 29, 2012 4:30 am
Forum: Working Mods
Topic: [MOD][GMM] Pirates! V2.0
Replies: 58
Views: 161160

Re: [MOD][GMM] Pirates! V2.0

^Yep; but keep in mind that if any mods above Pirates alter weaponry or events, those features are disabled as well.
by RichText
Fri Oct 12, 2012 4:15 am
Forum: Mod Development
Topic: [MOD][WIP] FTL Infinite Space
Replies: 1049
Views: 1135570

Re: [MOD][WIP] FTL Infinite Space

I support this.
by RichText
Fri Oct 12, 2012 4:05 am
Forum: Working Mods
Topic: [MOD][GMM] Pirates! V2.0
Replies: 58
Views: 161160

Re: [MOD][GMM] Pirates! V2.0

Version 2.2 now uploaded, tweaks and a bunch of text conversion completed, as well as some more events. Pirate sectors are undergoing...major changes, so if you value the integrity of your game, I would avoid those for now. Unless you're feeling adventurous, that is. In other news, added a more appr...