Search found 48 matches

by TeamEXAngus
Sat Feb 20, 2021 7:46 am
Forum: Mod Development
Topic: Custom Artillery Not Firing
Replies: 3
Views: 98

Re: Custom Artillery Not Firing

The weapon charges up, then does not fire. The game doesn't crash or anything, the artillery weapon just sits at full-charge. Not much information here, but it sounds like you are trying to use a missile? I've never tried it myself, but I think that behavior is how I recall it being described. Arti...
by TeamEXAngus
Wed Feb 17, 2021 10:08 am
Forum: Mod Development
Topic: HELP: Event problems, Custom Weapons and mod sugg
Replies: 3
Views: 468

Re: HELP: Event problems, Custom Weapons and mod sugg

my man just what I was looking for Did you also happen to know how hyperspace does custom crews? Hyperspace is a hard-coded mod. That is, it it introduces its own code to the game rather than just providing XML data to the existing code of the game. If you’re interested in learning to mod with Hype...
by TeamEXAngus
Wed Feb 17, 2021 9:46 am
Forum: Mod Development
Topic: The Shipyard
Replies: 293
Views: 264106

Re: The Shipyard

Even more rebel hulls Larger Rebel Rigger. Could be some sort of cargo carrier or drone mothership. https://i.imgur.com/r2Trrtr.png Long Rigger of some kind and Medical Transport https://i.imgur.com/dXlyMvJ.png https://i.imgur.com/KOaAwaF.png Large Rebel ship. Could be a cargo freighter or a warship...
by TeamEXAngus
Wed Feb 17, 2021 4:32 am
Forum: Mod Development
Topic: The Shipyard
Replies: 293
Views: 264106

Re: The Shipyard

Was bored today so I spliced a couple of ships together. Feel free to use just PM me <3 A small Rebel ship, perhaps an interceptor or something. https://i.imgur.com/9KZfvxV.png A larger Rebel ship, though far from a cruiser. A bomber maybe.| https://i.imgur.com/NuINFiN.png
by TeamEXAngus
Tue Feb 16, 2021 2:05 pm
Forum: Mod Development
Topic: Custom Artillery Not Firing
Replies: 3
Views: 98

Custom Artillery Not Firing

Made a custom ship just recently with custom artillery. The weapon charges up, then does not fire. The game doesn't crash or anything, the artillery weapon just sits at full-charge. Any fixes?
by TeamEXAngus
Tue Feb 16, 2021 7:40 am
Forum: Working Mods
Topic: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 4.8 [Boo + Hotfix]
Replies: 262
Views: 167175

Re: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 4.7 [Panic at the Science Center + Hotfix]

Bug report time:

I got to sector 8 then beat the game with Kestrel B but I did not unlock Kestrel C
by TeamEXAngus
Tue Feb 16, 2021 6:11 am
Forum: Working Mods
Topic: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 4.8 [Boo + Hotfix]
Replies: 262
Views: 167175

Re: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 4.7 [Panic at the Science Center + Hotfix]

Bug report time:

I got to sector 8 then beat the game with Kestrel B but I did not unlock Kestrel C
by TeamEXAngus
Mon Feb 15, 2021 12:16 pm
Forum: Working Mods
Topic: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 4.8 [Boo + Hotfix]
Replies: 262
Views: 167175

Re: [OVERHAUL - USES HYPERSPACE] FTL: MULTIVERSE Version 4.7 [Panic at the Science Center + Hotfix]

JUST FAILED THE RUWEN QUEST WOOHOOO

Ruwen joined my crew. Entered crystal sector. Only way to get to quest beacon is by passing through the exit beacon. Ruwen leaves your crew if you go to the exit beacon before the quest beacon. Fun and fair game 10/10.
by TeamEXAngus
Mon Feb 15, 2021 10:40 am
Forum: Working Mods
Topic: [Tool] Superluminal for Hyperspace (BETA)
Replies: 21
Views: 8329

Re: [Tool] Superluminal for Hyperspace (BETA)

I get a

Code: Select all

Microsoft JScript Compilation error
whenever I try to run

Code: Select all

swt.js
. How can I fix this?

Code: Select all

Script: swt.js
Line: 12
Char: 18
Error: Expected identifier
Code: 800A03F2
Source: Microsoft JScript compilation error
by TeamEXAngus
Mon Feb 15, 2021 1:15 am
Forum: Working Mods
Topic: Modding Tools for Hyperspace
Replies: 1
Views: 202

Modding Tools for Hyperspace

Are there any modding tools (like Superluminal, for example) that support content added with Hyperspace? For example, I want to create a ship to play around with some of the features of Multiverse, though I'm not exactly keen on doing it all manually.