Search found 14 matches

by Cooly568
Thu May 08, 2014 2:27 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6623
Views: 4790481

Re: FTL Captain's Edition 1.208c/Inf 1.209/EL 0.98i

EL has copies of that blueprint in it, so it will override your changes if you use it alongside your modified infinite variant. If you want to make sure that your changes take effect then you might want to make a submod that only contains the changed blueprints and load that last. That will guarant...
by Cooly568
Wed May 07, 2014 9:30 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6623
Views: 4790481

Re: FTL Captain's Edition 1.208c/Inf 1.209/EL 0.98i

Sorry for posting again, but another question. If a person wanted to remove the system upgrade and purchase cost increase in Captains Edition Infinite, how would they go about doing that? Find and replace the system lines. There are some redundant lines there, but you should know which ones are in ...
by Cooly568
Wed May 07, 2014 3:32 am
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6623
Views: 4790481

Re: FTL Captain's Edition 1.208c/Inf 1.209/EL 0.98i

Sorry for posting again, but another question.
If a person wanted to remove the system upgrade and purchase cost increase in Captains Edition Infinite, how would they go about doing that?
by Cooly568
Tue May 06, 2014 9:19 pm
Forum: Working Mods
Topic: FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
Replies: 6623
Views: 4790481

Re: FTL Captain's Edition 1.208c/Inf 1.209/EL 0.98i

Question I think may of been in the thread somewhere, but I can't find it. Is the crew skin replacement mod individual from Captains Edition now? I want to use it as a base for making my own crew skins, as I don't know the documentation of the files and how they work. I've tried playing around with ...
by Cooly568
Fri Oct 19, 2012 8:28 pm
Forum: Mod Development
Topic: Vis development page (MLP mod) [update 20/3/13]
Replies: 41
Views: 28583

Re: Vis development page (MLP mod)

When I read MLP i thought Major League Pro. :lol:
by Cooly568
Wed Oct 10, 2012 8:51 pm
Forum: Mod Development
Topic: Unique Crew Names, Art, And Animations?
Replies: 12
Views: 9844

Re: Unique Crew Names, Art, And Animations?

Icehawk78 wrote:This is currently not possible with the existing mod format.

I know, time to wait for FTL Overdrive
by Cooly568
Mon Oct 08, 2012 10:32 pm
Forum: Mod Development
Topic: Unique Crew Names, Art, And Animations?
Replies: 12
Views: 9844

Re: Unique Crew Names, Art, And Animations?

When I said very strong crew member I meant one with like, 1.5x speed, the same telekinetic powers as slugs, double health, and double attack power. :roll:
by Cooly568
Sat Oct 06, 2012 4:22 pm
Forum: Mod Development
Topic: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!
Replies: 459
Views: 372408

Re: [TOOL]FTLEdit: FTL Ship editor [v0.88] (Please test!)

Stupid question, how do you rotate doors.
by Cooly568
Sat Oct 06, 2012 1:12 pm
Forum: Mod Development
Topic: Multi-skinned races help?
Replies: 13
Views: 8673

Re: Multi-skinned races help?

I'm just gonna wait until FTL Overdrive comes out, then I'll go berserk with new races. :)
by Cooly568
Sun Sep 30, 2012 3:54 am
Forum: Mod Development
Topic: [MOD][WIP] FTL: Overdrive
Replies: 421
Views: 283284

Re: [MOD][WIP] FTL: Overdrive

Wait, so Overdrive is a complete rework to the system which allows people to mod things they never could before?
(More sectors per play-through, more races, more than 9 ships, new race art, race abilities.)