Search found 16 matches

by Xenesis
Mon Mar 16, 2020 10:28 pm
Forum: Working Mods
Topic: [Squad] Gravity Bombers WIP6
Replies: 2
Views: 1966

Re: [Squad] Gravity Bombers WIP6

Okay, I've updated the squad to WIP5 - this update is a HUGE update so if people have any feedback on how it feels now, it would be really appreciated. In particular I'd like feedback on the new Recall Teleporter and whether it feels less jank to use than the old version, and if the Mech-Launcher's ...
by Xenesis
Sun Feb 16, 2020 11:30 pm
Forum: Working Mods
Topic: [Squad] Gravity Bombers WIP6
Replies: 2
Views: 1966

[Squad] Gravity Bombers WIP6

This squad is a WIP release. Gravity Bombers This squad is inspired by the "Fun Judoka" mod by neo. The squad is designed to hurl things all over the place. Download - Requires Mod Loader Current Release: Version WIP6 Mechs https://www.warsworldnews.com/xenesis/itb/gravbomb_prime.png https...
by Xenesis
Sat Feb 01, 2020 12:45 pm
Forum: Working Mods
Topic: [Expansion] Hive War v1.0.6
Replies: 23
Views: 8547

Re: [Expansion] Hive War v1.0.5

Hi, definitely one of the greats of ITB modding that I've seen. Though I'm getting an error for this version.. mods/HiveWar/scripts/init.lua:256: attempt to perform arithmetic on field 'HW_MaxPower' (a nil value) I backread on the thread and looks like it was an error before. Rolling back to v1.0.4...
by Xenesis
Thu Jan 23, 2020 11:41 pm
Forum: Working Mods
Topic: [Squad] Riptide V1.0.2
Replies: 12
Views: 13662

Re: [Squad] Riptide V1.0.2

Updated the squad to V1.0.2 What's new? Release 1.0.2: •Fixed an issue causing the mod to un-load when you unlocked "Riptide Complete" without re-loading the game and then went to the modloader options. (Thanks narD) •Updated some text and layout in Mod Options. •Added mirrored Vortex Arti...
by Xenesis
Thu Jan 23, 2020 3:37 am
Forum: Working Mods
Topic: [Squad] Riptide V1.0.2
Replies: 12
Views: 13662

Re: [Squad] Riptide V1.0.1

I've updated the Squad to 1.0.1. What's new? Release 1.0.1: •Added an option to reverse the direction of the Vortex Artillery. Pick from the mod options "Clockwise" or "Anti-Clockwise". •Combined the option to use the "Crush Artillery" with the direction option. •Cleane...
by Xenesis
Mon Jan 13, 2020 9:58 am
Forum: Working Mods
Topic: [Squad] Earth Shakers v1.1
Replies: 2
Views: 2958

Re: [Squad] Earth Shakers

The Force Palm has a really buggy interaction if you move a friendly unit on top of an enemy unit. You should probably update the GetTargetArea to prevent moving one unit on top of another. I uh, had a fun experience where instead of moving my Nature Mech, I moved an enemy Scorpion instead. Overpowe...
by Xenesis
Sun Jan 12, 2020 10:44 pm
Forum: Working Mods
Topic: [Squad] Riptide V1.0.2
Replies: 12
Views: 13662

Re: [Squad] Riptide

I've updated the squad to version 1.0.0

Yes, that means what you think this means! This squad is no longer a WIP and now a release squad :D

There's a huge amount of new things, I've updated them in the first post.
by Xenesis
Sat Nov 16, 2019 12:09 am
Forum: Working Mods
Topic: [Squad] Riptide V1.0.2
Replies: 12
Views: 13662

Re: [Squad] Riptide

I've mirrored the version with the sprites on my webspace, it's now edited in the first post too.

So hopefully it shouldn't get lost :D
by Xenesis
Sat May 11, 2019 2:21 pm
Forum: Working Mods
Topic: [Island] Into The Wild v1.1.6
Replies: 25
Views: 20538

Re: [Island] Into The Wild v1.0.4

Wow, this is absolutely incredible work.

Time to boot up my modded install eh?
by Xenesis
Wed Jun 20, 2018 11:21 am
Forum: Discussion
Topic: ITB - What I don't like
Replies: 5
Views: 8552

Re: ITB - What I don't like

ITB isn't very RPG-ish at all in the tactical RPG scheme of things.

It falls fairly hard on the turn based strategy/tactics only side of the genre.