Search found 20 matches

by Xenesis
Sat Jan 09, 2021 12:41 am
Forum: Working Mods
Topic: [Squad] Gravity Bombers WIP9
Replies: 4
Views: 9297

Re: [Squad] Gravity Bombers WIP9

Just a small bugfix update for the squad:

Code: Select all

WIP9:
•Fixed a bug specifically causing Amp/Null zones' effect to fail to work during Vek Hive Stage 2


Edit: Removed a LOG command spamming the console. Refreshed the downloads but this isn't a new release (Thanks Protostar909)
by Xenesis
Mon Apr 27, 2020 11:35 am
Forum: Mod Development
Topic: [Tool] ITB Mod Loader - v2.5.4
Replies: 33
Views: 57732

Re: [Tool] ITB Mod Loader - v2.5.1

Hi, I'm trying to install the mod loader. I put it in the file stated, but when I started the game, there's no button for mods. Did I miss a step or something? Because the folder comes straight from the GitHub, you might be merging the wrong folder into it. You need to overwrite some files when you...
by Xenesis
Wed Apr 22, 2020 6:41 am
Forum: Working Mods
Topic: [Squad] Gravity Bombers WIP9
Replies: 4
Views: 9297

Re: [Squad] Gravity Bombers WIP8

Updated the Squad to WIP8 due to modloader updates. What's new? WIP8: •Fixes to be compatible with the new version of Into The Breach (1.2.21) and the Mod Loader (2.5.1). These are now the minimum versions for the releases of this mod going forward, and for compatibility/bug reporting. •Added Mod Ic...
by Xenesis
Wed Apr 22, 2020 5:44 am
Forum: Working Mods
Topic: [Squad] Riptide V1.0.3
Replies: 14
Views: 26617

Re: [Squad] Riptide V1.0.3

Updated the squad to v1.0.3 What's new? Release 1.0.3 •Fixes to be compatible with the new version of Into The Breach (1.2.21) and the Mod Loader (2.5.1). These are now the minimum versions for the releases of this mod going forward, and for compatibility/bug reporting. •Added a missing description....
by Xenesis
Mon Mar 16, 2020 10:28 pm
Forum: Working Mods
Topic: [Squad] Gravity Bombers WIP9
Replies: 4
Views: 9297

Re: [Squad] Gravity Bombers WIP6

Okay, I've updated the squad to WIP5 - this update is a HUGE update so if people have any feedback on how it feels now, it would be really appreciated. In particular I'd like feedback on the new Recall Teleporter and whether it feels less jank to use than the old version, and if the Mech-Launcher's ...
by Xenesis
Sun Feb 16, 2020 11:30 pm
Forum: Working Mods
Topic: [Squad] Gravity Bombers WIP9
Replies: 4
Views: 9297

[Squad] Gravity Bombers WIP9

This squad is a WIP release. Gravity Bombers This squad is inspired by the "Fun Judoka" mod by neo. The squad is designed to hurl things all over the place. Download - Requires Mod Loader Current Release: Version WIP9 GitHub Repository Mechs https://www.warsworldnews.com/xenesis/itb/gravbo...
by Xenesis
Sat Feb 01, 2020 12:45 pm
Forum: Working Mods
Topic: [Expansion] Hive War v1.1.0
Replies: 35
Views: 34819

Re: [Expansion] Hive War v1.0.5

Hi, definitely one of the greats of ITB modding that I've seen. Though I'm getting an error for this version.. mods/HiveWar/scripts/init.lua:256: attempt to perform arithmetic on field 'HW_MaxPower' (a nil value) I backread on the thread and looks like it was an error before. Rolling back to v1.0.4...
by Xenesis
Thu Jan 23, 2020 11:41 pm
Forum: Working Mods
Topic: [Squad] Riptide V1.0.3
Replies: 14
Views: 26617

Re: [Squad] Riptide V1.0.2

Updated the squad to V1.0.2 What's new? Release 1.0.2: •Fixed an issue causing the mod to un-load when you unlocked "Riptide Complete" without re-loading the game and then went to the modloader options. (Thanks narD) •Updated some text and layout in Mod Options. •Added mirrored Vortex Arti...
by Xenesis
Thu Jan 23, 2020 3:37 am
Forum: Working Mods
Topic: [Squad] Riptide V1.0.3
Replies: 14
Views: 26617

Re: [Squad] Riptide V1.0.1

I've updated the Squad to 1.0.1. What's new? Release 1.0.1: •Added an option to reverse the direction of the Vortex Artillery. Pick from the mod options "Clockwise" or "Anti-Clockwise". •Combined the option to use the "Crush Artillery" with the direction option. •Cleane...
by Xenesis
Mon Jan 13, 2020 9:58 am
Forum: Working Mods
Topic: [Squad] Earth Shakers v1.1
Replies: 2
Views: 6484

Re: [Squad] Earth Shakers

The Force Palm has a really buggy interaction if you move a friendly unit on top of an enemy unit. You should probably update the GetTargetArea to prevent moving one unit on top of another. I uh, had a fun experience where instead of moving my Nature Mech, I moved an enemy Scorpion instead. Overpowe...