Search found 13 matches

by Xenesis
Thu Jan 23, 2020 11:41 pm
Forum: Working Mods
Topic: [Squad] Riptide V1.0.2
Replies: 11
Views: 10157

Re: [Squad] Riptide V1.0.2

Updated the squad to V1.0.2 What's new? Release 1.0.2: •Fixed an issue causing the mod to un-load when you unlocked "Riptide Complete" without re-loading the game and then went to the modloader options. (Thanks narD) •Updated some text and layout in Mod Options. •Added mirrored Vortex Arti...
by Xenesis
Thu Jan 23, 2020 3:37 am
Forum: Working Mods
Topic: [Squad] Riptide V1.0.2
Replies: 11
Views: 10157

Re: [Squad] Riptide V1.0.1

I've updated the Squad to 1.0.1. What's new? Release 1.0.1: •Added an option to reverse the direction of the Vortex Artillery. Pick from the mod options "Clockwise" or "Anti-Clockwise". •Combined the option to use the "Crush Artillery" with the direction option. •Cleane...
by Xenesis
Mon Jan 13, 2020 9:58 am
Forum: Working Mods
Topic: [Squad] Earth Shakers
Replies: 2
Views: 1018

Re: [Squad] Earth Shakers

The Force Palm has a really buggy interaction if you move a friendly unit on top of an enemy unit. You should probably update the GetTargetArea to prevent moving one unit on top of another. I uh, had a fun experience where instead of moving my Nature Mech, I moved an enemy Scorpion instead. Overpowe...
by Xenesis
Sun Jan 12, 2020 10:44 pm
Forum: Working Mods
Topic: [Squad] Riptide V1.0.2
Replies: 11
Views: 10157

Re: [Squad] Riptide

I've updated the squad to version 1.0.0

Yes, that means what you think this means! This squad is no longer a WIP and now a release squad :D

There's a huge amount of new things, I've updated them in the first post.
by Xenesis
Sat Nov 16, 2019 12:09 am
Forum: Working Mods
Topic: [Squad] Riptide V1.0.2
Replies: 11
Views: 10157

Re: [Squad] Riptide

I've mirrored the version with the sprites on my webspace, it's now edited in the first post too.

So hopefully it shouldn't get lost :D
by Xenesis
Sat May 11, 2019 2:21 pm
Forum: Working Mods
Topic: [Island] Into The Wild v1.1.5
Replies: 16
Views: 13351

Re: [Island] Into The Wild v1.0.4

Wow, this is absolutely incredible work.

Time to boot up my modded install eh?
by Xenesis
Wed Jun 20, 2018 11:21 am
Forum: Discussion
Topic: ITB - What I don't like
Replies: 5
Views: 7028

Re: ITB - What I don't like

ITB isn't very RPG-ish at all in the tactical RPG scheme of things.

It falls fairly hard on the turn based strategy/tactics only side of the genre.
by Xenesis
Mon May 28, 2018 9:31 pm
Forum: Discussion
Topic: [Suggestion] Nerf the Ice Gen
Replies: 3
Views: 5369

Re: [Suggestion] Nerf the Ice Gen

They're both incredible weapons TBH.

Wind Torrent shines for preventing every melee Vek's attack from doing anything that turn while also de-webbing any Mech that would otherwise be caught in it. Ice Generator is a great thing for saving a third of the map with one action.
by Xenesis
Mon May 07, 2018 3:31 am
Forum: Working Mods
Topic: [Enemies] More Bosses v1.4.4
Replies: 25
Views: 26576

Re: [Enemies] More Bosses

My first attempt at a Crab Leader went pretty mediocrely - it was certainly nice to have to pay attention to my positioning really carefully again because I wasn't used to how they work.
by Xenesis
Fri May 04, 2018 8:24 am
Forum: Working Mods
Topic: [Pilot] Rei Ayanami
Replies: 8
Views: 12193

Re: [Pilot] Rei Ayanami

Despite not being the greatest ability, I had a giggle.

Still a net upgrade over the bland pilots.