Search found 5 matches
- Tue Apr 24, 2018 11:40 am
- Forum: Discussion
- Topic: Should flying units be more distinct?
- Replies: 3
- Views: 7910
Should flying units be more distinct?
As it stands, flying units function like ground-based units, with the only difference being that they can move through any tile. Flying units still get affected by environmental hazards that are on the ground, such as acid pools and burning forests, and flying units can't occupy the space above a bu...
- Sat Apr 21, 2018 11:57 am
- Forum: Technical Support and Bugs
- Topic: [Suggestion] It should be possible to pull/push and shield time pods
- Replies: 2
- Views: 3556
[Suggestion] It should be possible to pull/push and shield time pods
Playing with the defense much, I noticed that you can't use the Attraction Pulse to pull a time pod to safety, nor can you use the Shield Projector to erect a protective shield around it. This seems like a weird oversight considering how many other options the game gives you, like letting you recove...
- Mon Apr 16, 2018 5:06 pm
- Forum: Discussion
- Topic: Should XP be awarded for actions that don't damage or kill the enemy?
- Replies: 7
- Views: 8401
Should XP be awarded for actions that don't damage or kill the enemy?
I'm sure I'm not the first person to make this observation, but for a game that is all about exploiting fun environmental interactions, it's counter-intuitive and even paradoxical that only damaging or killing the enemy is awarded XP. This is most obvious with Science class mechs, which lag behind X...
- Sat Mar 17, 2018 10:08 pm
- Forum: Technical Support and Bugs
- Topic: [Bug/Suggestion] Enemies shouldn't explode if they fall into a pit
- Replies: 2
- Views: 2889
Re: [Bug/Suggestion] Enemies shouldn't explode if they fall into a pit
On second thought I should have worded my post differently. I agree that game mechanics should remain consistent and that enemies should always explode on death. The issue here is one of presentation: the enemies are shown to be falling underground, then you hear the explode sound off-screen, and th...
- Sat Mar 17, 2018 9:25 am
- Forum: Technical Support and Bugs
- Topic: [Bug/Suggestion] Enemies shouldn't explode if they fall into a pit
- Replies: 2
- Views: 2889
[Bug/Suggestion] Enemies shouldn't explode if they fall into a pit
I don't know if this is a bug or a deliberate design choice, but this happened to me. I was on a mission with the cataclysm event, which makes several tiles on the map sink away. The enemies I was fighting had the Blast Psion status that made them explode on death and damage any adjacent tiles. I ki...