Search found 67 matches

by Lemonymous
Mon Oct 14, 2019 9:23 pm
Forum: Working Mods
Topic: [Enemies] Bots'n'Bugs v2.0.1
Replies: 24
Views: 19420

Re: [Enemies] Bots'n'Bugs v2.0.0

Just released a big update (2.0) with many new additions: New enemies: Spitter, Wyrm, Crusher, Floater and Colony. New bosses for Swarmer, Spitter, Wyrm, Crusher and Floater. New playable Mechs: Techno-Swarmer, Techno-Roach, Techno-Spitter, Techno-Wyrm, Techno-Crusher. If anyone has any issues, I'll...
by Lemonymous
Fri Oct 11, 2019 3:27 pm
Forum: Working Mods
Topic: [Island] Into The Wild v1.1.3
Replies: 14
Views: 8657

Re: [Island] Into The Wild v1.1.3

If anyone has the same issue as Gerbertronic, I have now made an update that should solve it, as well as a few other issues.
by Lemonymous
Sun Sep 29, 2019 11:02 pm
Forum: Working Mods
Topic: [Island] Into The Wild v1.1.3
Replies: 14
Views: 8657

Re: [Island] Into The Wild v1.1.2

Fantastic mod, I'm really enjoying it! However, I have encountered a glitch. Whenever I choose a mission with Volcanic Vents, it crashes at the start of the turn. When I look at my computer's Task Manager, the 3D section of my GPU is spiking to 100% when the game crashes. Hope you can fix this! Tha...
by Lemonymous
Sun Aug 11, 2019 6:43 pm
Forum: Working Mods
Topic: [Pilot] FTL Pilots v0.1.3
Replies: 13
Views: 6315

Re: [Pilot] FTL Pilots v0.1.2

Virus being able to resurrect a mech is intended behavior. Units not displaying correctly with Slocknog could have something to do with the size of your monitor. I haven't been able to test it on resolutions larger than 1920x1080, so the code could be incorrect for some settings. However, there is a...
by Lemonymous
Sun Aug 11, 2019 11:25 am
Forum: Working Mods
Topic: [Island] Into The Wild v1.1.3
Replies: 14
Views: 8657

Re: [Island] Into The Wild v1.1.2

Having the islands be random is an interesting suggestion. We originally wanted to do this, but technical limitations made it very difficult to implement it in a good way.
by Lemonymous
Sun Aug 11, 2019 11:14 am
Forum: Working Mods
Topic: [Pilot] FTL Pilots v0.1.3
Replies: 13
Views: 6315

Re: [Pilot] FTL Pilots v0.1.2

As far as I know, nobody in the modding community has figured out how to put a modded pilot in a secret pod. I can understand the confusion though.
by Lemonymous
Fri Jun 21, 2019 8:52 pm
Forum: Working Mods
Topic: [Enemies] Bots'n'Bugs v2.0.1
Replies: 24
Views: 19420

Re: [Enemies] Bots'n'Bugs v1.3.3

Thanks for the feedback.

Blobberling should no longer crash the game.
Garden Psion now doesn't mention that it cannot hurt fire immune units.

Added some tutorial tips to convey some unique behavior instead.
by Lemonymous
Tue Jun 18, 2019 10:15 pm
Forum: Working Mods
Topic: [Enemies] Bots'n'Bugs v2.0.1
Replies: 24
Views: 19420

Re: [Enemies] Bots'n'Bugs v1.3.1

@tosx: Thank you for the feedback. I have addressed the most pressing issues. More will come later.

I have also made changes to the Garden Psion. Hopefully it will be more fun to play against, and more fair towards npc units.
by Lemonymous
Mon Jun 17, 2019 11:10 pm
Forum: Working Mods
Topic: [Enemies] Bots'n'Bugs v2.0.1
Replies: 24
Views: 19420

Re: [Enemies] Bots'n'Bugs v1.3.0

Added a new enemy: Zergling - a weak enemy that spawns in pairs.
Image
by Lemonymous
Sun Jun 09, 2019 12:10 pm
Forum: Working Mods
Topic: [Gameplay] Hotseat v0.3.0 - Mechs vs Vek
Replies: 3
Views: 2923

[Gameplay] Hotseat v0.3.0 - Mechs vs Vek

Have you ever wondered how difficult Into the Breach would be with a human player controlling the Vek? Now you can find out! So invite a friend, and see who can get the furthest with the Mechs! Hotseat enables local multiplayer between two players on the same computer. The Mech Player selects missi...