Search found 76 matches

by Lemonymous
Wed Jan 22, 2020 3:57 pm
Forum: Working Mods
Topic: [Enemies] Bots'n'Bugs v2.0.11
Replies: 35
Views: 25672

Re: [Enemies] Bots'n'Bugs v2.0.11

Personal edits are completely fine, but I don't feel this thread is the right place to post them.

You could make a fork of the mod on github and refer your friends there.
by Lemonymous
Tue Jan 21, 2020 11:42 pm
Forum: Working Mods
Topic: [Enemies] Bots'n'Bugs v2.0.11
Replies: 35
Views: 25672

Re: [Enemies] Bots'n'Bugs v2.0.11

Thank you for the feedback!
Those are some interesting ideas, but I prefer it how it is.

I consider this mod to be complete and have no current plans to change it, with the exception of errors and crashes.
by Lemonymous
Thu Jan 16, 2020 2:56 pm
Forum: Working Mods
Topic: [Enemies] Bots'n'Bugs v2.0.11
Replies: 35
Views: 25672

Re: [Enemies] Bots'n'Bugs v2.0.11

Thank you for liking the mod! Your experience is quite curious. In my tests (with only BnB enabled) the Passive Auto-Shields does in fact work after the first attack, shielding for the second. Maybe there is a mod incompatibility somewhere? If you want to, I could look into the issue for you, but I ...
by Lemonymous
Thu Jan 09, 2020 2:13 am
Forum: Working Mods
Topic: [Gameplay] Timed Mode 0.1.1
Replies: 0
Views: 379

[Gameplay] Timed Mode 0.1.1

About: Timed Mode is a small mod that simply adds a timer to your missions. If your time runs out, you are only allowed to move any unit you currently have in your hand before finishing your turn. How well can you play under pressure? Installation 1. Make sure Into the Breach is up to date. 2. Find...
by Lemonymous
Wed Dec 11, 2019 7:10 pm
Forum: Working Mods
Topic: [Squad] Red Alert Survivors
Replies: 6
Views: 7353

Re: [Squad] Red Alert Survivors

This mod can cause issues for other mods, causing them to crash.

Here is a fixed init.lua for version 1.2.0.
To apply it, simply replace 'CL_Red_Alert\scripts\init.lua' with this one.
by Lemonymous
Wed Dec 11, 2019 7:05 pm
Forum: Working Mods
Topic: [Squad] Collateral
Replies: 8
Views: 11263

Re: [Squad] Collateral

If this mod is in the mods folder, but not enabled; it will crash the game when starting a mission.

Here is a fixed init.lua for version 1.4.
To apply it, simply replace 'Collateral/scripts/init.lua' with this one.
by Lemonymous
Mon Nov 04, 2019 11:27 pm
Forum: Mod Development
Topic: How to learn - How to mod ITB.
Replies: 2
Views: 774

How to learn - How to mod ITB.

Do you want to mod Into the Breach (ITB), but have no idea where to start? In this guide I will try to list everything you need to start out as an ITB modder. I will not go in-depth on how to do specific things, but instead focus on giving you tools to help you find the information you need yourself...
by Lemonymous
Sat Oct 19, 2019 4:26 pm
Forum: Working Mods
Topic: [Enemies] Bots'n'Bugs v2.0.11
Replies: 35
Views: 25672

Re: [Enemies] Bots'n'Bugs v2.0.2

Edit2: These issues are now fixed in the latest version - 2.0.3 Edit: This version seems somewhat unstable, so I must take a closer look at it before 2.0.2 will be ready. Original message: Thanks again Tosx! Version 2.0.2 is up. Rare somewhat problematic issue with Kaizer Blades has been fixed. Typo...
by Lemonymous
Thu Oct 17, 2019 7:41 pm
Forum: Working Mods
Topic: [Enemies] Bots'n'Bugs v2.0.11
Replies: 35
Views: 25672

Re: [Enemies] Bots'n'Bugs v2.0.1

Thank you tosx, I always get those mixed up.
I'm sure there are some bigger bugs though, so I'll wait a little before updating.
by Lemonymous
Mon Oct 14, 2019 9:23 pm
Forum: Working Mods
Topic: [Enemies] Bots'n'Bugs v2.0.11
Replies: 35
Views: 25672

Re: [Enemies] Bots'n'Bugs v2.0.0

Just released a big update (2.0) with many new additions: New enemies: Spitter, Wyrm, Crusher, Floater and Colony. New bosses for Swarmer, Spitter, Wyrm, Crusher and Floater. New playable Mechs: Techno-Swarmer, Techno-Roach, Techno-Spitter, Techno-Wyrm, Techno-Crusher. If anyone has any issues, I'll...